Virtua Cop 2

Virtua Cop 2
Developer(s) Sega AM2
Publisher(s) Sega
Director(s) Wataru Kawashima
Producer(s) Yu Suzuki
Composer(s) Hideaki Miyamoto
Platform(s) Arcade, Saturn, Windows, Dreamcast
Release date(s)

Arcade

Saturn

  • JP: November 22, 1996
  • NA: November 30, 1996
  • EU: 1997

Windows

  • JP: December 5, 1997
  • NA: November 30, 1997
  • EU: 1997

Dreamcast

  • JP: March 2, 2000
Genre(s) Rail shooter
Mode(s) single player, multiplayer
Cabinet Upright
Arcade system Sega Model 2[1]
Display Raster, standard resolution
horizontal orientation

Virtua Cop 2 is a light gun arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to home systems on the Sega Saturn in 1996. It was released on PC in 1997 and Sega Dreamcast in 2000. It was later bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

This game was known as Virtua Squad 2 for the North American PC release.

The game was succeeded by Virtua Cop 3.

Gameplay

The game features three levels through which the player's movement is automated on a predetermined path, but not after they encounter road signs they must shoot down, indicating branching paths. It is the player's job to shoot the criminals that appear before time runs out and they shoot back. Along the way there will be various objects in the background that can be broken if shot, some of which will reveal power ups afterwards. At the end of each level there is a boss battle, as well as one extra final boss battle after all three levels have been finished.

A combat training simulator, known as the “Proving Ground" simulates a variety of life-threatening situations. Each Proving Ground stage is designed to simulate a hostile urban environment thronging with enemies. The goal of each stage is to blast through the crowd of thugs while hunting down and taking out the rival player.

Characters

Plot

Michael "Rage" Hardy and James "Smarty" Cools shut down the E.V.I.L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. The final, fourth member of the E.V.I.L Inc. gang, international terrorist Joe Fang is believed to have been killed in a helicopter crash, though his body was never found. After the downfall of E.V.I.L Inc., a comprehensive investigation of their black market and gun-running activities was launched in the Virtua City bank. Meanwhile, the Virtua City Police Special Investigations Unit got a new member in the shape of Janet Marshall, an expert in criminal psychology profiling.

The vice-president of the Virtua City Bank is killed in shady circumstances that are only officially termed accidental. And the swollen accounts of the now-defunct E.V.I.L Syndicate, which he had been suspected of laundering, are emptied overnight. The missing funds amount to more than the GNP of most small countries.

Meanwhile, on the other side of town, there is a daring daylight raid on the biggest jewelers in the state. And at the site of the new subway construction, there’s been an unusual amount of unexplained activity involving some very suspicious-looking materiel.

Development

When questioned about Sega AM2's plans for Virtua Cop 2 in a February 1995 interview, AM2 manager Fumio Kurokawa stated "We're not sure if there will be [a] VC2. However, since the original VC did well at the arcades, we are certainly thinking about something to follow up."[2]

Reception

Reception
Review score
PublicationScore
Next Generation (Arcade)[3]

Reviewing the arcade version, a Next Generation critic commented that "the action, enemies, variation of levels and backgrounds, and the fun are all so improved over Virtua Cop 1, and in all the right places, that no other laser-gun shooter comes close to it right now." He especially praised the high frame rate, the level design, the need for skilled aiming, and the way the game is paced such that bouts of intense shootouts with "multitudes of terrorists" are broken by short pauses to give the player a breather.[3]

The GamesMaster Challenge Event

In 1997, former Games World Videator and future videogames journalist Martin Mathers appeared on the British videogames television show GamesMaster and participated in a challenge to complete a stage on two separate Virtua Cop 2 cabinets at the same time. Mathers ultimately failed the challenge after shooting a bystander and losing a life. This challenge can be seen on the GamesMaster DVD given away on the tenth anniversary issue of GamesMaster magazine in 2003.

References

  1. "New from Sega: Virtua Cop 2". Maximum: The Video Game Magazine. Emap International Limited (1): 128. October 1995.
  2. Ogasawara, Nob (May 1995). "The Creation of Daytona, and the Future Projects of AM2". Electronic Gaming Monthly. Sendai Publishing (70): 70.
  3. 1 2 "Bull's-Eye". Next Generation. Imagine Media (12): 209. December 1995.
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