Kasumi Ninja

Kasumi Ninja

Cover art
Developer(s) Hand Made Software
Publisher(s) Atari Games
Designer(s) Hank Cappa
Jim Gregory
Joe Sousa
Ted Tahquechi
Sam Tramiel
Composer(s) Stephen Lord
Platform(s) Atari Jaguar
Release date(s)
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Kasumi Ninja is a 1994 fighting game developed by Hand Made Software[1] and published by Atari Corporation for the Atari Jaguar. It is one of a few fighting games released for the Jaguar home console system (other games being Ultra Vortek, Primal Rage, and Fight for Life) that unsuccessfully sought to capitalize on the trend of ultra violent fighting games started by Midway's Mortal Kombat.

Gameplay

Kasumi Ninja features a three-dimensional battlegrounds using parallax scrolling technology. The game's control system feature punch, kick, and special move buttons. The two player versus mode requires the use of a code for players to choose the same character.

The game was given a "Mature" (17+) rating by the Entertainment Software Rating Board for its graphic violence and gore. Kasumi Ninja was one of the first video games to allow parents to censor the level of violence allowed in the game by using a six digit password. When the parental lock is enabled, a code is needed to select the "Gore Fest" gore level. The possible gore levels are: None (no blood), Combat (small amount of blood, but none from swords), Disturbing (more blood than Combat, and blood dripping from the swords), and Gore Fest (the only mode with death moves, the most blood, and it has to be unlocked with a parental lockout code).

Plot

In single mode, the player is initially only able to choose between two characters (Habaki and Senzo). Other characters are unlocked progressively at the successful completion of each stage. The game is named after the setting, a mystical island called Kasumi Island. The objective of the game was to kill the game's boss, Gyaku, in his true form: a demon. Only by killing Demon Gyaku can the player reach the best ending.

Characters

Reception

Reception
Review scores
PublicationScore
AllGame[3]
Next Generation[4]

The game was universally panned by critics. It has been criticized for being a blatant rip-off of Mortal Kombat (including gameplay, digitized graphics and graphic violence) with poor controls. GamePro commented that the graphics are technically impressive, but often unpleasant to look at due to aesthetic choices such as the palette swapped characters, the massive blood drops, and Angus's kilt-lifting move. They also criticized the controls, the music, and the announcer's voice, and concluded "Kasumi's a 64-bit warrior destined to remain in the shadows of deeper 16-bit fighting games."[5] Next Generation gave it one star out of five, calling it "a tragic example when good ideas are poorly executed" and citing "jerky animation", "sluggish control" and "baffling gameplay mechanics that discourage close-up fighting".[4]

In a retrospective review, Allgame praised the game's visuals, but criticized the controller and concluded the game to be no more than "a horrible cash-in" Mortal Kombat clone that "should be ignored by all but the most devoted 64-bit Atari Jaguar fans."[3] GamePro summarized that "Kasumi Ninja was a terrible, terrible Jaguar title - bad controller, bad controls, terrible menu set, forgettable characters, and an utterly unoriginal premise - that, thankfully, history has forgotten."[6]

In 2009, Topless Robot ranked it as the fourth worst Mortal Kombat rip-off.[7] In 2011, UGO.com included it in their list of the 102 worst games of all time.[8] That same year, Complex called it "one of the worst Jaguar games ever released in a sea of awful Jaguar games."[9] In 2012, Complex also ranked it as the fourth worst fighting game of all time, adding, "It was hard choosing amongst Ultra Vortek, Fight for Life, and Kasumi Ninja for the worst Jaguar fighting game, but we’re going to go with the last one mentioned because it’s probably the most famous. And also the worst."[10]

References

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