Super Dodgeball Brawlers

North American box cover
Developer(s) Arc System Works
Access Co.
Publisher(s)
  • SK: Fujitsu Korea Ltd.
Platform(s) Nintendo DS
Release date(s)
  • JP: March 19, 2008
  • NA: May 27, 2008
Genre(s) Sports game
Mode(s) Single-player, multiplayer (up to 8 players)

Super Dodgeball Brawlers, originally released in Japan as Chou Nekketsu Koko Kunio-kun Dodgeball Bu (超熱血高校 くにおくんドッジボール部 Chō Nekketsu Kōkō Kunio kun Dojjibōru Bu, "Super Nekketsu High School Kunio Dodgeball Club") is a dodgeball-based sports game released for the Nintendo DS.

This game marked the return of Kunio-kun characters in a dodge ball based on the characters owned by Million. It is also the first Kunio-kun game published in a mobile platform where the English-language version uses Japanese character and team names. Previously, only the Neo-Geo Super Dodge Ball game (developed and published by Technos) followed such naming rules. Aksys marketed Super Dodgeball Brawlers under the 'Kunio series.' However, the game does not use any previously available Super Dodge Ball music in all region releases.

Game play

Ground supershots are performed by throwing ball when dashing at 5th step.

The tag combo ability from Super Dodge Ball Advance is lost.

In addition to the regular ball throws, player can also punch and kick opponents, as well as using other weapons, to deliver extra damages. However, punching and kicking do not kill a player.

Random items appear when a player dies. Items can be thrown, or used such as the bottle.

Brawl mode (放課後クラブ活動モード), a feature introduced in the NES version of Super Dodge Ball under the name Bean Ball mode, is reintroduced to this game.

Also returned is the ability to equip players and building custom teams, features debuted in the SNES dodge ball game. Custom team can be built using stock team characters.

The English version of the game was reported to have faster game play.[1]

Super Gauge System

For the first time in the series, a Nekketsu Burst Gauge is added, where player's can improve the teams attack and defence with a full gauge. The gauge is raised when hitting opponent or being hit, but loses when using a burst, or holding on the ball for an extended time period.

The team ability obtained depending on burst types, which can be chosen between matches:

Game modes

Reception

Jeremy Parish of 1up.com rated the game C+ for not as fun as the original.[2]

Trivia

References

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