Splendor (board game)

Splendor

Splendor box cover art
Designer(s) Marc André
Publisher(s) Space Cowboys
Players 2 to 4
Age range 10 and up
Playing time 30 minutes
Skill(s) required Resource management

Splendor is a multiplayer board game designed by Marc André and first published 2014 by Space Cowboy. Players are gem merchants of the Renaissance buying gem mines, transportation, and shops. The game was nominated for the 2014 Spiel des Jahres (Game of the Year).[1][2]

Gameplay

Splendor is a resource management game in which two to four players compete to collect the most prestige points. The game uses the following:

Each development card falls into one of three levels (•, ••, •••) indicating the difficulty of obtaining the gems required to purchase that card. Additionally, each development card has a particular gem (emerald, sapphire, ruby, diamond, or onyx), which when purchased, may be used for future development card purchases and obtaining Noble tiles. The Noble tiles and most development cards are worth a certain number of prestige points, which are added to the player's score when obtained or purchased.

Before the game begins, N+1 Noble tiles are dealt in the center, visible to the players, where N is the number of players. The remaining Nobles are removed from the game.. Additionally, for each level (•, ••, •••), four cards are dealt face up visible to the players, and the rest are kept in a separate deck.

A players' turn consists of a single action, which must be one of the following:

For example, if a card costs 2 diamond, 2 ruby, and 3 onyx, and the player at turn has purchased four development cards showing 2 diamond and 2 onyx, then he only needs to spend 2 ruby and 1 onyx to purchase that card.

Additionally, if a player has enough development card gems, that player is "visited" by the Noble, and takes that Noble tile, after their action.

End of game

When one player reaches 15 prestige points, the players continue playing the current round until each player has taken the same number of turns. Once this occurs, the game ends.

Scoring

Once the game ends, whoever has the most prestige points wins; in case of a tie, whoever purchased the fewest number of development cards wins. [3]

Honors

References

  1. "Splendor (2014)". BoardGameGeek. Retrieved 14 November 2015.
  2. Law, Keith (21 July 2014). "Boardgame Review: Splendor". Paste Magazine. Retrieved 14 November 2015.
  3. http://www.spacecowboys.fr/img/games/splendor/details/rules/Rules_Splendor_US.pdf
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