Solaris (Atari 2600)

Solaris is a game for the Atari 2600 published in 1986 by Atari.[1] The game was programmed by Doug Neubauer, who owns the copyright to the game and the Solaris trademark. Solaris is a sequel, and in many ways superior, to Neubauer's Star Raiders,[2] and has some of the best graphics on the Atari 2600. Both games feature an enemy race known as "Zylons." Solaris was at one point going to be based on The Last Starfighter, while the Atari 8-bit version of The Last Starfighter was renamed Star Raiders 2.

Gameplay

The galaxy of Solaris is made up of 16 quadrants, each containing 48 sectors. The game has 3 distinct environments:

Players are able to "warp" between the sectors, during which they must attempt to keep their ship "in focus" to lower their fuel consumption rate. Fuel must be carefully managed, as an empty tank results in loss of one of the player lives.

Space enemies range from the easy to the frustrating - pot shot-loving "pirate" ships, mechanoid ships and aggressive "cobra" ships. Each battlegroup has at least one enemy flagship, which shoots out fuel-sapping drones. There are also 4 kinds of ground fighters - stationary guardians, gliders, targeters and raiders. The ultimate goal of Solaris is to reach the planet Solaris and rescue its colonists, at which point the game ends in victory.

References

  1. http://www.1up.com/features/solaris-atari-2600-starfighter
  2. Barton, Matt; Loguidice, Bill (2009-09-08). "The History of Star Raiders: Taking Command". Gamasutra. Retrieved 7 January 2015.


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