Super Mario

This article is about the platforming video game series. For the series' flagship character, see Mario. For other video games and media featuring the character Mario, see Mario (franchise). For other uses of "Super Mario", see Super Mario (disambiguation).
Super Mario

The latest Super Mario series logo.
Genres Platform
Developers Nintendo EAD (1985–2016)
Nintendo EPD (2016–present)
Publishers Nintendo
Creators Shigeru Miyamoto
Composers Koji Kondo
Mahito Yokota
Platforms
Platform of origin Nintendo Entertainment System
First release Super Mario Bros.
September 13, 1985
Latest release Super Mario Maker
September 12, 2015
Spin-offs Wario series
Yoshi series
Mario Kart series
Mario Party series

Super Mario (Japanese: スーパーマリオ Hepburn: Sūpā Mario) is a series of platform video games created by Nintendo featuring their mascot, Mario. Alternatively called the Super Mario Bros. (スーパーマリオブラザーズ Sūpā Mario Burazāzu) series or simply the Mario (マリオ) series, it is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console and handheld.

The Super Mario games follow Mario's adventures in the fictional Mushroom Kingdom, usually with Mario as the player character. He is usually joined by his brother, Luigi, and occasionally by other members of the Mario cast. As in platform video games, the player runs and jumps across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first title in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1985, established gameplay concepts and elements prevalent in nearly every Super Mario game since. These include a multitude of power-ups and items that give Mario special magic powers such as fireball-throwing and size-changing into giant and miniature sizes.

The Super Mario series is part of the greater Mario franchise. This includes other video game genres as well as media such as film, television, printed media and merchandise. Over 310 million copies of games in the Super Mario series have been sold worldwide, as of September 2015, making it the best-selling video game series in history.[1]

Games

Timeline of release years
1985Super Mario Bros.
1986Super Mario Bros. 2JP
1987
1988Super Mario Bros. 2US
Super Mario Bros. 3
1989Super Mario Land
1990Super Mario World
1991
1992Super Mario Land 2: 6 Golden Coins
1993
1994Wario Land: Super Mario Land 3
1995Super Mario World 2: Yoshi's Island
1996Super Mario 64
1997
1998
1999
2000
2001
2002Super Mario Sunshine
2003
2004
2005
2006New Super Mario Bros.
2007Super Mario Galaxy
2008
2009New Super Mario Bros. Wii
2010Super Mario Galaxy 2
2011Super Mario 3D Land
2012New Super Mario Bros. 2
New Super Mario Bros. U
2013Super Mario 3D World
2014
2015Super Mario Maker
2016Super Mario Run
Super Mario Bros.
The game was released for the Nintendo Entertainment System (NES) and is the first side-scrolling 2D platform game to feature Mario. It established many core Mario gameplay concepts. The brothers Mario and Luigi live in the Mushroom Kingdom, where they must rescue Princess Toadstool (later called Princess Peach) from Bowser. The game consists of eight worlds, each with four sub-levels. Though the worlds differ in themes, the fourth sub-level is always a fortress or castle that ends with a fight against Bowser.[2] The game's immense success made it the second best-selling video game of all time after Wii Sports as of May 2013.
Super Mario Bros. 2JP
The sequel to the original Super Mario Bros. was released as Super Mario Bros. 2 in Japan. It uses the original Super Mario Bros. engine with additions such as weather, new character movements, and much more complex levels, altogether yielding a much higher difficulty. The main game follows the same style of level progression as Super Mario Bros., with eight initial worlds each with four levels. The last levels of the eight worlds is a lava-filled castle that culminates in a battle against Bowser. This sequel was not released outside Japan in this time period, because Nintendo of America did not want the Mario series to be known for frustrating difficulty, to be inaccessible to a steadily broadening market of American video game players, nor to be stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[3] The game later debuted outside Japan in 1993, as "Super Mario Bros.: The Lost Levels" in the compilation titled Super Mario All-Stars for the Super Nintendo Entertainment System (SNES). The original Famicom version was released for the Wii's Virtual Console service in September 2007 in all regions, listed as "Super Mario Bros.: The Lost Levels" outside Japan. A later Super Mario All-Stars Wii port, titled Super Mario All-Stars 25th Anniversary Edition, features the exact SNES gameplay and adds Wii Remote, Classic Controller, and GameCube controller compatibility.
Super Mario Bros. 2US
The game was known in Japan as Super Mario Bros. USA. In it, Mario and his companions are out to stop the evil frog Wart in the Subcon dreamland. Based on a discarded prototype which had been intended to become the Super Mario Bros. sequel,[4] the game was instead originally released as Yume Kōjō: Doki Doki Panic, and then was ultimately converted back into a Mario game for the rest of the world as Super Mario Bros. 2. This final version was later released in Japan as Super Mario USA. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying.[3]
Super Mario Bros. 3
The game is divided into eight themed worlds, each with 8–10 levels and several bonus stages displayed as locations on a mapped overworld. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. Every world's final level is a boss stage. The penultimate boss stage is a side-scrolling level atop an airship ("Doom Ship") with a fight against one of Bowser's Koopalings. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario. Bowser is again the final boss.
Super Mario Land
Super Mario Land was the first handheld Super Mario title after the Game & Watch port of Super Mario Bros., and was released for the Game Boy. As with other games in the series, it is a sidescrolling platformer in which Mario sets out to save Princess Daisy by defeating the "Mysterious Spaceman" named Tatanga. The game consists of twelve levels split across four worlds.
Super Mario World
It was released for the SNES and consists of nine worlds displayed via a world map overworld. Most of the 72 levels have one exit, though some have hidden second exits. Mario's new moves include a spin jump, the ability to lift and throw items, and the rideable Yoshi who can eat enemies and either swallow or spit them out. Power-ups include the following: Super Mushroom; Fire Flower; Starman; and the new Cape Feather, based on Super Mario Bros. 3's Super Leaf, which lets Mario and Luigi fly with a cape.
Super Mario Land 2: 6 Golden Coins
The game introduces Mario's rival, Wario, who takes over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with later games. The player is no longer restricted to moving towards the right. A bell at each level's end activates a minigame, where the player can try to get extra lives. There are 32 levels, based on several themed worlds each with its own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Starman. The game introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which would later become the first of a spin-off series.
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island is considered by Miyamoto to be part of the Super Mario series[5] with its sequels forming a spin-off series. In the game, Yoshi carries Baby Mario across Yoshi's Island to find Luigi. It is a prequel to all other Super Mario games, portraying the birth of the Mario Bros. The primary goal is delivering Baby Mario safely to the end of each level, where he is transferred to the back of another Yoshi, who does the same. When Yoshi is struck by an enemy, Baby Mario is ejected from Yoshi's back and floats around in a bubble while crying as a timer counts down until Yoshi pops the bubble. If the time counts down to zero, Baby Bowser's minions fly on screen and kidnap Baby Mario, prematurely resetting the level. The game has a childlike aesthetic, with environments stylised like crayon drawings. Yoshi's Island received three sequels that spun off from the Super Mario series: Yoshi's Story, Yoshi's Island DS, and Yoshi's New Island.
Super Mario 64
The game was the first 3D and open world game in the series, and a launch title for Nintendo's Nintendo 64 home console. Each level, or course, is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars that appear after completing tasks to unlock later courses and areas.[6] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle, the overworld. There are a total of 105 Power Stars in the paintings, with 15 hidden in the castle. The game's power-ups differ from previous games, instead as three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles.
Super Mario Sunshine
The second 3D Super Mario title was released on the GameCube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but also introduces new moves, like spinning while jumping. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects "Shine Sprites" by completing tasks in the levels, which unlock new levels in Delfino Plaza by way of new abilities and plot-related events.[7] Sunshine introduces Bowser's eighth child, Bowser Jr. as an antagonist. Yoshi also appears again for Mario to ride in certain sections.
New Super Mario Bros.
The game was released on the Nintendo DS as a reboot of the Super Mario Bros. sub-series. In it, Mario and Luigi set out to save Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to that of Super Mario Bros. 3 and Super Mario World. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower, and Starman) return alongside the Mega Mushroom, Shell, and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant that destroys everything in his path, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size, which allows him to fit through tight spaces.
Super Mario Galaxy
The Wii game is set in outer space, where Mario travels between "galaxies" to collect Power Stars, earned by completing quests or defeating enemies. Each galaxy contains a number of planets and other space objects for the player to explore. The game's new physics system gives each celestial object its own gravitational force, which lets the player completely circumnavigate rounded or irregular planetoids by walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another close object. Though the main gameplay and physics are in 3D, there are several points in the game in which the player's movements are restricted to a 2D axis. Several new power-ups appear, and many of these return in its sequel, Super Mario Galaxy 2.
New Super Mario Bros. Wii
In the home console successor of New Super Mario Bros. Peach is captured by Bowser Jr. and the Koopalings during her birthday party in her castle, and Mario, Luigi, and two Toads (blue and yellow) spring into action to save her. The game features 4-player co-op and new power-ups: the Propeller Mushroom, the Ice Flower, and the Penguin Suit. The Propeller Mushroom launches the player into the air by shaking the Wii Remote. The Penguin Suit enhances traction of sliding and speed and agility of swimming abilities, in addition to the ice ball projectiles that are provisioned by the Ice Flower. Players can ride Yoshi. There are three star coins on each level, which can be used to unlock movies with gameplay tips. It was released in November 2009 and was met with commercial success and several awards.[8][9]
Super Mario Galaxy 2
The sequel to Super Mario Galaxy and was released on May 23, 2010. It retains the basic premise of its predecessor, but includes new items and power-ups. Also, Mario can ride Yoshi. It was released to critical acclaim.
Super Mario 3D Land
The first original 3D Super Mario title on an handheld console was released for Nintendo 3DS in November and December 2011. It was an attempt to translate the gameplay of the 2D games into a 3D environment, and released to critical acclaim.
New Super Mario Bros. 2
The direct sequel of New Super Mario Bros. released in July and August 2012 for the Nintendo 3DS. As with the game's predecessors, the player (as Mario or Luigi) must save Princess Peach, but the game's main goal is to collect one million gold coins.[10][11]
New Super Mario Bros. U
The Wii U follow-up to New Super Mario Bros. Wii, was released on November 18, 2012 in North America. It plays similarly to the previous New Super Mario Bros. titles, but introduces both a Flying Squirrel suit that lets the players glide through the air, and asymmetric gameplay that allows the player holding the GamePad to influence the environment. On June 20, 2013, New Super Luigi U was released as a downloadable content (DLC) package for New Super Mario Bros. U. New Super Luigi U was subsequently released as a standalone retail game on August 25, 2013 in North America.[12] Unlike the downloadable content version, the standalone retail version of New Super Luigi U does not require having New Super Mario Bros. U to play it.
Super Mario 3D World
The sequel to Super Mario 3D Land was released for the Wii U on November 22, 2013 in North America.[13] It introduced three new power-ups, the Super Bell, Lucky Bell, and Double Cherry. like Super Mario Bros. 2, it features Princess Peach and Toad as playable characters in addition to Mario and Luigi. Unlike it, however, Rosalina is also unlocked later in the game.
Super Mario Maker
A creation tool video game released for the Wii U in September 2015.[14] The game allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, and share their creations online.
Super Mario Run
In September 2016, Nintendo announced a new game called Super Mario Run. It is scheduled for release in December 2016 for the iOS and Android platforms.

Releases

Below is a table showing releases of Super Mario games.

Release by system
Title NES Game Boy / Color SNES Nintendo 64 Game Boy Advance GameCube Nintendo DS Wii Nintendo 3DS / New 3DS Wii U Notes
Super Mario Bros. 1985 1999 (Game Boy Color only) 1993 No 2004 2001 No backwards compatibile (GBA) 2006
(NES version)
2010 (SNES version)
2012 2013
Super Mario Bros.: The Lost Levels 1986 1999 (Game Boy Color only) 1993 No 2004 No No backwards compatibile (GBA) 2007 (Famicom version)
2010 (SNES version)
2012 2013
Super Mario Bros. 2 1987 No 1993 No 2001 No No backwards compatibile (GBA)2006
(NES version)
2010 (SNES version)
2012 2013
(NES version)
2014 (GBA version)
Super Mario Land No 1989 No No No backwards compatibile (GB) No No No 2011 No
Super Mario Bros. 3 1990 No 1993 No 2004 No No backwards compatibile (GBA) 2006
(NES version)
2010 (SNES version)
2012 2014
(NES version)
2015 (GBA version)
Super Mario World No No 1990 No 2001 No No backwards compatibile (GBA)2007 2016 (New Nintendo 3DS only) 2013 (SNES version)
2014 (GBA version)
Super Mario Land 2 No 1992 No No No backwards compatibile (GB)No No No 2011 No
Super Mario World 2: Yoshi's Island No No 1995 No 2002 No No backwards compatibile (GBA)No 2011 (GBA version) 2014 (GBA version)
Super Mario 64 No No No 1996 No No 2004 2007 No backwards compatibile (DS)2015 (N64 version)
2016 (DS version)
Super Mario Sunshine No No No No No 2002 No No
backwards compatibile (GC)
No No
  • Sole Super Mario game never released for download.
New Super Mario Bros. No No No No No No 2006 No No backwards compatibile (DS) 2015
Super Mario Galaxy No No No No No No No 2007 No 2015
backwards compatibile (Wii)
New Super Mario Bros. Wii No No No No No No No 2009 No 2016
backwards compatibile (Wii)
  • On eShop in PAL region only.
Super Mario Galaxy 2 No No No No No No No 2010 No 2015
backwards compatibile (Wii)
Super Mario 3D Land No No No No No No No No 2011 No
New Super Mario Bros. 2 No No No No No No No No 2012 No
New Super Mario Bros. U No No No No No No No No No 2012
Super Mario 3D World No No No No No No No No No 2013
Super Mario Maker No No No No No No No No 2016 2015

Common elements

The object is to progress through levels by defeating enemies, collecting items, and solving puzzles without dying. Power-up use is integral to the series. The series has had instalments featuring both two- and three-dimensional gameplay.

In the 2D Super Mario games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[15] Super Mario World introduced levels with multiple exits. The gameplay of the 2D games is recreated by the New Super Mario Bros. sub-series.

Levels in 3D games are less linear, allowing the player to walk around freely, and close quarters fights are incorporated. As the game progresses, more areas become accessible.[16] Each 3D level is an enclosed world in which the player is free to wander in all directions and discover the environment and gather Power Stars or Shine Sprites to open more areas of the overworld.

Jumping

Originally named "Jumpman", Mario has been defined by his jumping abilities since his early platform games. The ability evolved throughout the series, starting with the introduction of supercharged jumps in the international Super Mario Bros. 2 and the spin jump (a jump letting Mario spin while jumping to defeat enemies) in Super Mario World. Super Mario 64 introduced jumps such as the triple jump, wall kick, backflip, and long jump — some of which would be featured in later games, including the New Super Mario Bros. sub-series.

Items

Most items in the Super Mario series appear from item blocks, which originated in Super Mario Bros. and persist throughout the series, where Mario hits a block to receive either coins or power-ups.

Mushrooms

UGO described the Super Mushroom as "the quintessential power-up".[17]

Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom,.[17][18] The Super Mushroom increases Mario's size, turning him into "Super Mario", and allows him to break certain blocks. When hit by an enemy, Mario reverts to his smaller size instead of losing a life.[17] When Mario is in his "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[19]

The Poison Mushroom, first introduced in the Japanese Super Mario Bros. 2, is a dark blue-capped mushroom that has the same effect as getting hit by an enemy or spike when touched. In later games, the Poison Mushroom looks almost exactly like the Super Mushroom with a red cap, but has a meaner-looking face.

The Mini Mushroom is a small blue mushroom, a recurring item in the New Super Mario Bros. series, which shrinks Mario into miniature size, allowing him access areas and pipes that Mario normally cannot reach. Mini Mario also jumps higher, floats midair, bounces off enemies without hurting them except by ground pounding, and can run across the surface of water and then jump from it as if he was on land. Mario is more vulnerable in this form and loses a life upon receiving one hit in miniature form. The Mini Mushroom in New Super Mario Bros. U lets Mario run up walls.[20]

The Mega Mushroom, introduced in New Super Mario Bros. and further appearing in New Super Mario Bros. 2 and Super Mario 3D World, is a more recent addition to the series that grows Mario into a towering, invulnerable giant who destroys enemies and the environment by running through them. It has an orange-yellow cap with red spots, like the Super Mario Bros. Super Mushroom, but with an inflated cap. Super Mario 64 DS features an item simply called "Mushroom"[21] that grants the same abilities as the Mega Mushroom while accompanied by the same music.

In the Super Mario Galaxy franchise, the Bee Mushroom gives Mario the Bee Suit, and the Spring Mushroom puts Mario inside a metallic coil.

1-Ups
A 1-up Mushroom.

1-Up is a common item shown as a green and white mushroom, its appearance similar to the Super Mushroom's, which gives Mario an extra life. They were introduced in Super Mario Bros., sometimes hidden in invisible item blocks, and typically displayed as orange caps with green spots. In the 3D games, 1-Ups will sometimes appear when walking in particular areas. 1-Ups can take other forms, such as the 3-Up Moon from Super Mario World and New Super Mario Bros. U.

Projectile flowers

The flower power-ups let Mario shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms Mario into Fire Mario, who can throw bouncing fireballs at enemies. Super Mario Galaxy was the first 3D Mario platformer game to have the Fire Flower. In Super Mario Land, the Superball is a handheld bouncing ball provisioned by a Super Flower, which Mario can use to defeat enemies and collect coins. The Ice Flower transforms Mario into Ice Mario, where he can shoot balls of ice as projectiles similar to that of the Fire Flower; it freezes enemies in a block of ice, to be used as platforms or as thrown projectiles.[9] In Super Mario Galaxy, this item turns Mario into ice and lets him walk on lava or water for a limited time by freezing the surface. In New Super Mario Bros. Wii and New Super Mario Bros. U, it instead allows Mario to throw ice projectiles that freeze enemies inside an ice cube, rendering them immobile. Mario then has the option of picking up this resulting ice cube, for use as a projectile. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario turn bricks into coins and earn bonus coins for defeating enemies.

Invincibility

Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",[22][23][24] an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two Super Mario World games [25][26] and the "Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes Mario temporarily invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors — and in some titles, moves with increased speed and enhanced jumping ability — while under the Star's influence. While invincible, Mario kills any enemy upon contact with it. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64, invincibility is provided when Mario wears the metal cap or the vanish cap. The Mega Mushroom provides invincibility with the addition of giant size and environment destruction (see Mushrooms).

Power Stars and course tokens

The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Star in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine, Star Coins in the New Super Mario Bros. games and Super Mario 3D Land, and Green Stars in the Galaxy games and Super Mario 3D World. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.

Flying

Flight is a common theme throughout the series, first enabled with the magic carpet item in the international Super Mario Bros. 2. The Super Leaf and Tanooki Suit items, first appearing in Super Mario Bros. 3 provide Mario with an animal-suited tail, which in turn acts as a flight propeller. The Tanooki Suit returns in Super Mario 3D Land, and the Super Leaf returns in New Super Mario Bros. 2. In the New Super Mario Bros. games, the Spin Block and the Propeller Mushroom let Mario spin up into the air and slowly descend. In Super Mario Land, Mario pilots a yellow airplane with unlimited ammunition called the Sky Pop. Super Mario World introduces various forms of flight: the feather item provides a cape, the P Balloon puffs Mario into a floating balloon figure, and Yoshi can carry a blue Koopa shell which gives him wings. In Super Mario 64, flight is granted by a Winged Cap. In New Super Mario Bros. U, Mario has limited flight and gliding capabilities in a Flying Squirrel suit and can also command a pink Baby Yoshi to puff up into the form of a floating balloon. In Super Mario Galaxy, Mario can obtain a special red star that transforms him into Flying Mario for a limited time. Lakitu's cloud can be commandeered in several of the side-scrolling games.

Power-up suits

Several suits work as power-ups, many of which are based on animals. Debuting in Super Mario Bros. 3, the Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide Mario with a tail which acts as a flight propeller. In addition, the Tanooki Suit lets Mario spontaneously change into an invincible statue for about five seconds. In Super Mario 3D Land, the Raccoon Suit reappears and is accompanied by a silver-colored variation called a Statue Leaf.[27] Super Mario Bros. 3 includes a Hammer Bros. suit, which allows Mario to throw hammers as projectiles, to defeat enemies at a distance. While wearing the suit and ducking, Mario is invulnerable to fire attacks. Super Mario 3D Land features a "Boomerang Suit" which provisions long-distance boomerang projectiles. Other animal suits include the Frog Suit, Tanooki Suit, Penguin Suit, Cat Suit and Bee Suit.

Coins

Super Mario level design traditionally incorporates many distributed coins as puzzles and rewards. Most Super Mario games award the player an extra life once a certain amount of yellow coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more.

In Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, and Super Mario Galaxy 2, coins replenish health (and air, when Mario is underwater). In Super Mario 64 and Super Mario Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In Super Mario 64, a blue coin is worth five normal coins. In Super Mario Sunshine, blue coins act as a side quest when brought to the Delfino Bank.

In Super Mario Galaxy and Super Mario Galaxy 2, after finishing each game once, stages unlock where Mario can collect a certain amount of purple coins to earn a Power Star. In Super Mario Galaxy 2, they can also be used to feed some hungry Lumas so that it can turn into either an item or another planet.

Warp Pipes and Warp Cannons

See also: Warp (gaming)

The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in New Super Mario Bros.). In early Mario games such as Super Mario Bros., special, well-hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of levels) at once.[28] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most of the 3D games in the series starting with Super Mario 64. Mario uses the cannon by jumping into the barrel, aiming himself and being fired at a distant target. This allows Mario to progress through a level or reach an otherwise inaccessible area.

Yoshi

Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In the sequel, Super Mario World 2: Yoshi's Island, it is revealed that a tribe of Yoshi had found Mario and helped him to save Baby Luigi. In this game and Super Mario 64 DS, instead of the player merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have varying abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.

Playable characters

Main article: Player character

Below is a table showing the characters playable in Super Mario games. It does not refer to gameplay modes other than the main quest. A yellow cell indicates a game whose level progression supports multiplayer.

Title Mario Luigi Peach Toad Yoshi Wario Rosalina
SMB Green tick[P1] Green tick[P2] Red X Red X Red X Red X Red X
SMBTLL Green tick Green tick Red X Red X Red X Red X Red X
SMB2 Green tick Green tick Green tick Green tick Red X Red X Red X
SMB3 Green tick[P1] Green tick[P2] Red X Red X Red X Red X Red X
SML Green tick Red X Red X Red X Red X Red X Red X
SMW Green tick[P1] Green tick[P2] Red X Red X Green tick[i] Red X Red X
SML2 Green tick Red X Red X Red X Red X Red X Red X
SML3 Red X Red X Red X Red X Red X Green tick Red X
SMW2 Green tick[i] Red X Red X Red X Green tick Red X Red X
SM64 Green tick Red X Red X Red X Red X Red X Red X
SMA2 Green tick Green tick Red X Red X Green tick[i] Red X Red X
SMS Green tick Red X Red X Red X Green tick[i] Red X Red X
SM64DS Green tick[u] Green tick[u] Red X Red X Green tick Green tick[u] Red X
NSMB Green tick Green tick[u] Red X Red X Red X Red X Red X
SMG Green tick Green tick[u] Red X Red X Red X Red X Red X
NSMBW Green tick[P1] Green tick Red X Green tick Green tick[i] Red X Red X
SMG2 Green tick Green tick[u] Red X Red X Green tick[i] Red X Red X
NSMB2 Green tick Green tick Red X Red X Red X Red X Red X
SM3DL Green tick Green tick[u] Red X Red X Red X Red X Red X
NSMBU Green tick[P1] Green tick Red X Green tick Green tick[i] Red X Red X
SM3DW Green tick Green tick Green tick Green tick Red X Red X Green tick[u]
SMM Green tick Green tick[i] Green tick[i] Green tick[i] Green tick[i] Green tick[i] Green tick[i]

^ i Requires the use of an in-game item. ^ P1 Playable by player 1 only. ^ P2 Playable by player 2 only. ^ u Character must first be unlocked.

Settings

Development and history

Music

Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become well known around the world.[30] The theme from the underwater levels of Super Mario Bros. frequently appears as title screen music in the series, including in Super Mario Sunshine, the main intros and titles of all four Super Mario Advance titles, and the Super Mario All-Stars versions of the four NES games.

Reception

Aggregate review scores
As of November 2, 2015.
Game GameRankings Metacritic
Super Mario Bros. (GBC) 93%[31]
(NES) 86%[32]
(GBA) 80%[33]
(GBA) 84[34]
Super Mario Bros. 2 (GBA) 82%[35]
(NES) 81%[36]
(GBA) 84[37]
Super Mario Bros. 3 (NES) 98%[38]
(GBA) 92%[39]
(GBA) 94[40]
Super Mario Land (GB) 78%[41]
Super Mario World (SNES) 94%[42]
(GBA) 92%[43]
(GBA) 92[44]
Super Mario Land 2: 6 Golden Coins (GB) 80%[45]
Super Mario World 2: Yoshi's Island (SNES) 96%[46]
(GBA) 90%[47]
(GBA) 91[48]
Super Mario 64 (N64) 96%[49]
(NDS) 86%[50]
(N64) 94[51]
(NDS) 85[52]
Super Mario Sunshine (GC) 92%[53] (GC) 92[54]
New Super Mario Bros. (NDS) 89%[55] (NDS) 89[56]
Super Mario Galaxy (Wii) 98%[57] (Wii) 97[58]
New Super Mario Bros. Wii (Wii) 88%[59] (Wii) 87[60]
Super Mario Galaxy 2 (Wii) 97%[61] (Wii) 97[62]
Super Mario 3D Land (3DS) 90%[63] (3DS) 90[64]
New Super Mario Bros. 2 (3DS) 78%[65] (3DS) 78[66]
New Super Mario Bros. U (Wii U) 84%[67] (Wii U) 84[68]
Super Mario 3D World (Wii U) 93%[69] (Wii U) 93[70]
Super Mario Maker (Wii U) 89%[71] (Wii U) 88[72]

The Super Mario series is one of the most popular and enduring series of all time. The series is ranked as the best game franchise by IGN.[73] The original Super Mario Bros. was awarded the top spot on Electronic Gaming Monthly's greatest 200 games of their time list[74] and IGN's top 100 games of all-time list twice (in 2005 and 2007).[75] Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that would persist throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the best-selling video game of the whole series.[76]

Super Mario Bros. 3 is often regarded as one of the Nintendo Entertainment System's greatest games; Nintendo Power rated the game sixth on their list of the 200 Greatest Nintendo Games. The game was 14th on Electronic Gaming Monthly's list. Super Mario World also received very positive scores, with a 94.44% aggregate review score on GameRankings.[42] Nintendo Power ranked the game eighth best overall to be released on a Nintendo console in their Top 200 Games list.[77]

Super Mario 64, as the first 3D platform game in the Mario series, established a new archetype for the genre, much as Super Mario Bros. did for 2D side-scrolling platformers. It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.[78][79][80][81][82][83] Guinness World Records reported sales of 11.8 million copies for Super Mario 64 at the end of 2007.[84]

Super Mario Sunshine also received critical acclaim by game reviewers. IGN praised the addition of the water backpack for improving the gameplay,[85] and GameSpy commented on the "wide variety of moves and the beautifully constructed environments".[86] GameSpot and Computer and Video Games, however, called the game "unpolished", with the latter going so far as to insinuate that it was unfinished.[87][88]

Of all the Mario games released, Super Mario Galaxy and its sequel Super Mario Galaxy 2 are the most highly acclaimed Mario video games among both professional critics and ordinary gamers. Extolled for their creativity, special effects, graphics, and soundtrack, the two have not only been rated as some of the best Mario games created, but also as some of the greatest games ever made in video game history, according to sites such as IGN and TopTenReviews. GameRankings, a website that aggregates game scores and rankings from well-established video game critics, gives Super Mario Galaxy an aggregate ranking of 97.64%,[57] making it the best-ranked game on the site.[89]

Super Mario 3D Land was also highly commercially and critically successful, being the third best-selling 3DS game. Its sequel, Super Mario 3D World for the Wii U, was even more critically acclaimed than its predecessor.

Sales

Games in the Super Mario series have had consistently strong sales. Super Mario Bros. is the second best-selling single video game (second to Wii Sports), with 40.23 million units sold. It is also the best-selling Nintendo Entertainment System console title, with its two sequels, Super Mario Bros. 3 (18 million copies) and Super Mario Bros. 2 (10 million copies), ranking in second and third place respectively.[91] Super Mario World is the best-selling game for the Super Nintendo Entertainment System console, selling 20 million copies. Super Mario World is also the seventh best-selling game of all time. Super Mario 64 sold the most copies for the Nintendo 64 (11 million), whereas Super Mario Sunshine is the second best-selling game (5.5 million) on the GameCube (second to Super Smash Bros. Melee). Super Mario Galaxy has sold 12.5 million units as of March 2015, and is the ninth best-selling game for the Wii.[97]

The Super Mario series also sold well on handheld consoles. Super Mario Land has sold 14 million copies, and is the fourth best-selling game for the Game Boy. Its sequel, Super Mario Land 2: 6 Golden Coins, sold 2.7 million copies, placing twelfth. New Super Mario Bros. for the Nintendo DS sold 30.79 million units, making it the best-selling game for the console. Super Mario 64 DS sold 11.05 million copies, making it the eighth best-selling game for the Nintendo DS.[96]

For all console and handheld games that have not been bundled with a console, Super Mario Bros. 3 is the fourth best-selling game, whereas New Super Mario Bros. is fifth, Super Mario Land is eleventh, and Super Mario 64 is eighteenth.

References

  1. "Happy 30th birthday, 'Super Mario Bros.'!".
  2. "The Bad". TMK Super Mario Bros. Complete Guide. Retrieved August 27, 2008.
  3. 1 2 McLaughlin, Rus (September 14, 2010). "IGN Presents The History of Super Mario Bros.". IGN. Retrieved April 9, 2014.
  4. "The Secret History of Super Mario Bros. 2". wired.com. April 3, 2011. Retrieved April 3, 2011.
  5. Mario's Creators Answer Burning Questions About The Series on GameInformer. http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx (accessed September 30, 2012).
  6. "Full Coverage — Super Mario 64". Nintendo Power. Nintendo (88): 14–23. September 1996.
  7. Mackie, Joe. "Super Mario Sunshine (JPN) Review". GamingWorld X. Archived from the original on July 16, 2007. Retrieved November 22, 2007.
  8. "IGN: New Super Mario Bros. Wii". Wii.ign.com. Retrieved December 19, 2011.
  9. 1 2 Harris, Craig (November 13, 2009). "New Super Mario Bros. Wii Review". IGN. Retrieved March 5, 2010.
  10. "New Super Mario Bros. 2 Hits 3DSes This August". Kotaku. Retrieved October 13, 2014.
  11. "New Super Mario Bros. 2 artwork, featuring SMB... - Tiny Cartridge - Nintendo DS, DSi, & 3DS News, Media, Videos, Imports, Homebrew, & Retro Junk". Tiny Cartridge 3DS. Retrieved October 13, 2014.
  12. Kubba, Sinan (May 17, 2013). "Super Luigi U arrives as DLC June 20, packaged standalone August 25". Joystiq. Retrieved June 14, 2013.
  13. "Nintendo reveals Super Mario 3D World". VentureBeat. Retrieved October 13, 2014.
  14. "Super Mario Maker Release Date Announced at E3 2015".
  15. Nintendo Power Staff (January–February 1990). "Previews: Super Mario Bros. 3". Nintendo Power. Nintendo (10): 56–59.
  16. "Super Mario Galaxy Central – Galaxy Information". Super Mario Galaxy Central. Archived from the original on March 13, 2008. Retrieved November 29, 2007.
  17. 1 2 3 "The Top 11 Video Game Powerups". UGO Networks.
  18. Li, C.; Oberlies, N. H. (December 2005). "The most widely recognized mushroom: chemistry of the genus Amanita". Life Sciences. 78 (5): 532–38. doi:10.1016/j.lfs.2005.09.003. PMID 16203016. Idealized representations of this species permeate popular culture. A. muscaria can be found [...] as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)
  19. O'Connell, Patricia (November 7, 2005). "Meet Mario's Papa". BusinessWeek online. Retrieved November 26, 2005.
  20. "It's Impossible to Hate the New New Super Mario Bros. U". Kotaku. Retrieved October 13, 2014.
  21. Super Mario 64 DS Instruction Booklet (PAL version). Nintendo. 2005.
  22. Super Mario Bros. manual. http://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf
  23. Super Mario Bros. 2 manual. http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_NES/Manual/formated/Super_Mario_Bros._2_-_1986_-_Nintendo.pdf
  24. Super Mario Bros. 3 manual. http://www.gamesdatabase.org//media/system/nintendo_nes/manual/formated/super_mario_bros._3_-_1990_-_nintendo.pdf
  25. Super Mario World manual. http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Mario_World_-_1991_-_Nintendo.pdf
  26. Super Mario World 2 manual. http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_World_2-_Yoshi-s_Island_-_1995_-_Nintendo.pdf
  27. "Super Mario Galaxy 2 Review". GameTrailers. May 21, 2010. Retrieved May 22, 2010.
  28. Cuddy, Luke (August 2013). The Legend of Zelda and Philosophy: I Link Therefore I Am. Open Court. ISBN 0812696913. Retrieved November 16, 2014.
  29. Super Mario World instruction manual
  30. "GDC 2007: Mario Maestro Shares His Secrets". 1UP.com. March 7, 2007. Retrieved February 16, 2009.
  31. "Super Mario Bros. Deluxe Reviews". GameRankings. Retrieved April 16, 2014.
  32. "Super Mario Bros. Reviews". GameRankings. Retrieved April 16, 2014.
  33. "Classic NES Series: Super Mario Bros. Reviews". GameRankings. Retrieved April 16, 2014.
  34. "Classic NES Series: Super Mario Bros. Reviews". Metacritic. Retrieved April 16, 2014.
  35. "Super Mario Advance Reviews". GameRankings. Retrieved April 16, 2014.
  36. "Super Mario Bros. 2 Reviews". GameRankings. Retrieved January 12, 2015.
  37. "Super Mario Advance Reviews". Metacritic. Retrieved April 16, 2014.
  38. "Super Mario Bros. 3 Reviews". GameRankings. Retrieved January 12, 2015.
  39. "Super Mario Advance 4: Super Mario Bros. 3 Reviews". GameRankings. Retrieved April 16, 2014.
  40. "Super Mario Advance 4: Super Mario Bros. 3 Reviews". Metacritic. Retrieved April 16, 2014.
  41. "Super Mario Land Reviews". GameRankings. Retrieved April 16, 2014.
  42. 1 2 "Super Mario World Reviews". GameRankings. Retrieved April 16, 2014.
  43. "Super Mario World: Super Mario Advance 2 Reviews". GameRankings. Retrieved April 16, 2014.
  44. "Super Mario World: Super Mario Advance 2 Reviews". Metacritic. Retrieved April 16, 2014.
  45. "Super Mario Land 2: 6 Golden Coins Reviews". GameRankings. Retrieved April 16, 2014.
  46. "Super Mario World 2: Yoshi's Island Reviews". GameRankings. Retrieved April 16, 2014.
  47. "Yoshi's Island: Super Mario Advance 3 Reviews". GameRankings. Retrieved April 16, 2014.
  48. "Yoshi's Island: Super Mario Advance 3 Reviews". Metacritic. Retrieved April 16, 2014.
  49. "Super Mario 64 Reviews". GameRankings. Retrieved April 16, 2014.
  50. "Super Mario 64 DS Reviews". GameRankings. Retrieved April 16, 2014.
  51. "Super Mario 64 Reviews". Metacritic. Retrieved April 16, 2014.
  52. "Super Mario 64 DS Reviews". Metacritic. Retrieved April 16, 2014.
  53. "Super Mario Sunshine Reviews". GameRankings. Retrieved April 16, 2014.
  54. "Super Mario Sunshine Reviews". Metacritic. Retrieved April 16, 2014.
  55. "New Super Mario Bros. Reviews". GameRankings. Retrieved April 16, 2014.
  56. "New Super Mario Bros. Reviews". Metacritic. Retrieved April 16, 2014.
  57. 1 2 "Super Mario Galaxy Reviews". GameRankings. Retrieved April 16, 2014.
  58. "Super Mario Galaxy Reviews". Metacritic. Retrieved April 16, 2014.
  59. "New Super Mario Bros. Wii Reviews". GameRankings. Retrieved April 16, 2014.
  60. "New Super Mario Bros. Wii Reviews". Metacritic. Retrieved April 16, 2014.
  61. "Super Mario Galaxy 2 Reviews". GameRankings. Retrieved April 16, 2014.
  62. "Super Mario Galaxy 2 Reviews". Metacritic. Retrieved April 16, 2014.
  63. "Super Mario 3D Land Reviews". GameRankings. Retrieved April 16, 2014.
  64. "Super Mario 3D Land Reviews". Metacritic. Retrieved April 16, 2014.
  65. "New Super Mario Bros. 2 Reviews". GameRankings. Retrieved April 16, 2014.
  66. "New Super Mario Bros. 2 Reviews". Metacritic. Retrieved April 16, 2014.
  67. "New Super Mario Bros. U Reviews". GameRankings. Retrieved April 16, 2014.
  68. "New Super Mario Bros. U Reviews". Metacritic. Retrieved April 16, 2014.
  69. "Super Mario 3D World Reviews". GameRankings. Retrieved January 12, 2015.
  70. "Super Mario 3D World Reviews". Metacritic. Retrieved January 12, 2015.
  71. "Super Mario Maker Reviews". GameRankings. Retrieved November 2, 2015.
  72. "Super Mario Maker Reviews". Metacritic. Retrieved November 2, 2015.
  73. "The Top 25 Videogame Franchises – PS3 Feature at IGN". IGN. Retrieved October 13, 2014.
  74. "The Greatest 200 Videogames of Their Time". Electronic Gaming Monthly. Retrieved August 9, 2007.
  75. "IGN's Top 100 Games". IGN. 2005. Retrieved August 9, 2007.
  76. "Super Mario Sales Data: Historical Unit Numbers for Mario Bros on NES, SNES, N64..". GameCubicle.com. Retrieved October 10, 2007.
  77. "NP Top 200". Nintendo Power. 200. February 2006. pp. 58–66.
  78. "IGN's Top 100 Games". IGN. 2003. Retrieved February 2, 2008.
  79. "IGN's Top 100 Games". IGN. 2005. Retrieved February 11, 2006.
  80. "IGN's Top 100 Games of All Time". IGN. 2007. Retrieved February 2, 2008.
  81. "Top 100 Games of All Time". Game Informer. August 2001. p. 36.
  82. "The 100 Greatest Computer Games of All Time". Yahoo! Games. Archived from the original on February 9, 2009. Retrieved February 2, 2008.
  83. "Fall 2005: 10-Year Anniversary Contest — The 10 Best Games Ever". GameFAQs. Retrieved January 26, 2007.
  84. Craig Glenday, ed. (March 11, 2008). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 50. ISBN 978-1-904994-21-3.
  85. Mirabella III, Fran (2002). "Super Mario Sunshine review". IGN. Retrieved May 3, 2006.
  86. Guzman, Hector (August 26, 2002). "Super Mario Sunshine review". GameSpy. Retrieved May 3, 2006.
  87. "Super Mario Galaxy" on Computer and Video Games. http://www.computerandvideogames.com/140193/previews/super-mario-galaxy/ (accessed December 1, 2011)
  88. "Super Mario Sunshine Review" on GameSpot http://au.gamespot.com/supermariosunshine/reviews/2878399/super-mario-sunshine-review/platform/gamecube (accessed December 1, 2011)
  89. "Reviews and News Articles". GameRankings. Retrieved December 19, 2011.
  90. "Best-Selling Video Games". Guinness World Records. Archived from the original on March 17, 2006. Retrieved January 31, 2008.
  91. 1 2 3 4 5 "All Time Top 20 Best Selling Games". May 21, 2003. Archived from the original on February 21, 2006. Retrieved December 1, 2006.
  92. "1990". The Nintendo Years. Next-Gen.biz. June 25, 2007. p. 2. Retrieved June 27, 2007.
  93. "Japan Platinum Game Chart". The Magic Box. Retrieved May 22, 2008.
  94. "The Nintendo Years – Edge Online". Edge: The Global Game Industry Network. Retrieved December 24, 2008.
  95. Daniel Boutros (August 4, 2006). "Super Mario Sunshine". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 8. Retrieved December 8, 2006.
  96. 1 2 "IR Information : Sales Data - Top Selling Software Sales Units - Nintendo DS Software". Nintendo. Retrieved October 9, 2015.
  97. 1 2 3 "IR Information : Sales Data - Top Selling Software Sales Units - Wii Software". Nintendo. Retrieved October 9, 2015.
  98. "Financial Results Briefing for the Fiscal Year Ended March 2011: Supplementary Information" (PDF). Nintendo. April 26, 2011. p. 5. Retrieved March 15, 2012.
  99. "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. May 8, 2009. p. 6. Retrieved May 8, 2009.
  100. 1 2 "IR Information : Sales Data - Top Selling Software Sales Units - Nintendo 3DS Software". Retrieved October 13, 2014.
  101. 1 2 3 "IR Information : Sales Data - Top Selling Software Sales Units - Wii U Software". Retrieved October 13, 2014.
This article is issued from Wikipedia - version of the 11/23/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.