Pharaoh (video game)

Pharaoh
Developer(s) Impressions Games
Publisher(s) Sierra Entertainment
Designer(s) Chris Beatrice
Composer(s) Keith Zizza, Henry Beckett
Series City Building Series
Engine Isometric projection
Platform(s) Microsoft Windows
Release date(s) 1999
Genre(s) Strategy/Simulation
Mode(s) Single-player
Cleopatra: Queen of the Nile
Developer(s) BreakAway Games
Publisher(s) Sierra Entertainment
Designer(s) Chris Beatrice
Composer(s) Keith Zizza
Series City Building Series
Engine Isometric projection
Platform(s) Windows
Release date(s) 2000
Genre(s) City-building game
Mode(s) Single-player

Pharaoh is an isometric city-building game that was released on October 31, 1999, created by Impressions Games and published by Sierra Entertainment, for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's city Building series to focus on another civilisation of ancients times, with players overseeing construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city, while also ensuring its citizens are fed, employed, healthy and protected from diseases, disasters and wars.

The game was complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's main campaign into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.[1]

Gameplay

Pharaoh is played from a two dimensional isometric perspective, with the magnification level fixed but the viewing angle able to be changed, but only at 90 degree angles, either counter-clockwise or clockwise. Much of the controls is done through the mouse and keyboard-shortcuts, with the game using an interface system like Caesar III, with buttons incorporated on it linked to different types of construction the player needs for their city (housing, roads, schools, warehouses, etc.), as well as buttons to view messages, undo mistakes and cycle through trouble-spots, along with a map of the region Ancient Egypt extended into, a group of advisers that the player can rely on for information on the city's development and any problems encountered, and in-game overlays that can detail any rising issues and if housing is getting what it needs for its current level. All aspects of city life, such as housing, religion, warfare, and trade, are designed carefully to closely reflect that of actual Ancient Egyptian cities of the time, including the goods and services that they had available, with names of various pharaohs used in the game along with the appearance of historical characters from the period of Egypt's ancient history; limited encyclopedic information about ancient Egyptian practices is provided in the game's help menu and instruction booklet. While the game uses the deben as its currency, in reality it is not the case as no standardised pieces of metal have been found to indicate the actual currency of Ancient Egypt. Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities.

Game modes

The game features two modes of play - Campaign and Free-Build. In campaign mode, players focus on establishing cities during different periods of Ancient Egypt, initially working on nomad settlements, before being entrusted with building up trade centres, grand cities, tombs and pyramids, and fabulous monuments for various Ancient Egyptian leaders, earning promotions until they attain the rank of Pharaoh themselves. Players operate in five periods of Ancient Egyptian history (six with the inclusion of "Cleopatra") with the first period acting as a tutorial to some of the basic elements of the game, such as food and security. In later periods, players get a choice between two missions, one often being a peaceful mission, the other being military in nature, but only one of the two needs to be completed to move on in the campaign.

In Free-Build mode, players are given a choice of around a dozen standalone scenarios, some without win conditions allowing open-ended "sandbox" city-building, others having goals to attain. A map editor is provided with the game to facilitate the creation of user-designed scenarios for this mode.

The Pharaoh interface

New gameplay elements

While many of the elements of the game, from housing to industry, borrows from Caesar III, the game distinguishes itself with some notable differences and some new features:

A further addition to farming is the inclusion of irrigation, which functions differently between the two types of farming, but affects fertility and thus yields. While floodplain farms can improve fertility with ditches, they are regularly improved when the Nile floods, but farms on meadows have a fixed fertility that can only be improved by building ditches around them and drawing up water from the banks of the Nile through pumps; if the pumps are placed at floodplains, the pump must have a ditch in the plain below that is connected to the water.

Reception

Pharaoh garnered mainly positive reviews, with a rating of 4.5 out of 5 on CNET Download.

References

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