Phantasie

Phantasie
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Designer(s) Winston Douglas Wood
Writer(s) Winston Douglas Wood
Platform(s) Apple II, Commodore 64, MS-DOS, Atari 8-bit, Atari ST, Amiga, MSX
Release date(s) 1985
Genre(s) Role-playing video game
Mode(s) Single player

Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985.[1] It was released for the Apple II, Atari 8-bit family, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.

Phantasie

screenshot from Phantasie

Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

Phantasie II

In 1986, SSI published the next part of the series, Phantasie II.[2] Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.

Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from Phantasie I to this sequel.

The manual included in Phantasie II was identical to the one included with Phantasie, plus a small card explaining the differences. Computer Gaming World noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "the infamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.[3]

Phantasie III: The Wrath of Nikademus

Box cover of the 3rd game.
Combat scene in Phantasie III from the Amiga version of the game.

The "final" installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him.

Phantasie III maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle line-up, with the ability to move characters to the front, middle, or rear of the party. The game also improved upon the spell list and added a larger variety of weapons and equipment. The game also had two possible endings depending on whether the characters chose to fight Nikademus or join him.

Phantasie IV: Birth of Heroes

This entry was a Japan-exclusive for the PC-9801 and MSX, with no English translation.

Reception

With more than 50,000 copies sold in North America, Phantasie was very successful for SSI.[4] It was the company's best-selling Commodore game as of late 1987.[5] Game reviewers Hartley and Pattie Lesser in 1987 complimented the Atari ST version of Phantasie in their "The Role of Computers" column in Dragon #120 (1987), recommending that Atari ST owners should "consider Phantasie as a game well-worth their attention."[6] A.N.A.L.O.G. in 1988 called Phantasie and its sequel the best fantasy role-playing games for the Atari 8-bit.[7] In 1991 and 1993 Computer Gaming World's Scorpia called Phantasie "a surprisingly good little game, with many interesting features".[8][9]

Phantasie II sold 30,100 copies.[4] Compute! in 1986 recommended it to those seeking a more traditional role-playing game than SSI's Rings of Zilfin or who enjoyed Phantasie.[10] Scorpia criticized Phantasie II for not changing its predecessor's "infamous Distribution and Selling rigamarole", including a bug with the handling of money. The magazine concluded, "Although flawed in certain aspects, Phantasie II is an interesting, and overall good, game of the RPG type" and recommended it to fans of the first game.[11][8][9] Reviewing the Atari ST version, Antic in 1987 liked the lack of disk-based copy protection and permadeath. The magazine concluded that Phantasie II "is very fun to play, and you will spend much time solving the puzzles".[12]

Phantasie III sold 46,113 copies.[4] Scorpia was pleased by it improving the trading interface and combat, and by the "grand ending" to the game and the trilogy,[13] but called the game "by far the weakest in the series" and criticized its short length.[8][9] Phantasie III was reviewed in 1988 in Dragon #130 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[14]

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[15]

References

  1. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.
  2. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.
  3. Scorpia (August 1986). "Phantasie II". Computer Gaming World. pp. 15–19.
  4. 1 2 3 Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  5. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  6. Lesser, Hartley; Lesser, Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.
  7. Panak, Steve (September 1988). "Panak Strikes". ANALOG Computing. p. 83. Retrieved 30 January 2015.
  8. 1 2 3 Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
  9. 1 2 3 Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  10. Trunzo, James V. (August 1986). "Three Fantasy Games For Commodore And Apple". Compute!. p. 60. Retrieved 9 November 2013.
  11. Scorpia (June 1986). "Phantasie II". Computer Gaming World. p. 16. Retrieved 1 November 2013.
  12. Guber, Sol (September 1987). "Phantasie II". Antic. p. 58. Retrieved 12 January 2015.
  13. Scorpia (August–September 1987). "Phantasie III". Computer Gaming World. p. 12.
  14. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1988). "The Role of Computers". Dragon (130): 86–91.
  15. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.

External links

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