Minimum bounding box

A series of geometric shapes enclosed by its minimum bounding box (in 2 dimensions)

In geometry, the minimum or smallest bounding or enclosing box for a point set (S) in N dimensions is the box with the smallest measure (area, volume, or hypervolume in higher dimensions) within which all the points lie. When other kinds of measure are used, the minimum box is usually called accordingly, e.g., "minimum-perimeter bounding box".

The minimum bounding box of a point set is the same as the minimum bounding box of its convex hull, a fact which may be used heuristically to speed up computation.[1]

The term "box"/"hyperrectangle" comes from its usage in the Cartesian coordinate system, where it is indeed visualized as a rectangle (two-dimensional case), rectangular parallelepiped (three-dimensional case), etc.

In the two-dimensional case it is called the minimum bounding rectangle.

Axis-aligned minimum bounding box

The axis-aligned minimum bounding box (or AABB) for a given point set is its minimum bounding box subject to the constraint that the edges of the box are parallel to the (Cartesian) coordinate axes. It is simply the Cartesian product of N intervals each of which is defined by the minimal and maximal value of the corresponding coordinate for the points in S.

Axis-aligned minimal bounding boxes are used to an approximate location of an object in question and as a very simple descriptor of its shape. For example, in computational geometry and its applications when it is required to find intersections in the set of objects, the initial check is the intersections between their MBBs. Since it is usually a much less expensive operation than the check of the actual intersection (because it only requires comparisons of coordinates), it allows to quickly exclude from checks the pairs that are far apart.

Arbitrarily oriented minimum bounding box

The arbitrarily oriented minimum bounding box is the minimum bounding box, calculated subject to no constraints as to the orientation of the result. Minimum bounding box algorithms based on the rotating calipers method can be used to find the minimum-area or minimum-perimeter bounding box of a two-dimensional convex polygon in linear time, and of a two-dimensional point set in the time it takes to construct its convex hull followed by a linear-time computation.[1] A three-dimensional rotating calipers algorithm can find the minimum-volume arbitrarily-oriented bounding box of a three-dimensional point set in cubic time.[2]

Object oriented minimum bounding box

In the case where an object has its own local coordinate system, it can be useful to store a bounding box relative to these axes, which requires no transformation as the object's own transformation changes.

Digital image processing

In digital image processing, the bounding box is merely the coordinates of the rectangular border that fully encloses a digital image when it is placed over a page, a canvas, a screen or other similar bidimensional background.

See also


  1. 1 2 Toussaint, G. T (1983). "Solving geometric problems with the rotating calipers" (PDF). Proc. MELECON '83, Athens.
  2. Joseph O'Rourke (1985), "Finding minimal enclosing boxes", Parallel Programming, Springer Netherlands
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