Old Man Murray

Old Man Murray
Available in English
Owner UGO Networks
Created by Chet Faliszek and Erik Wolpaw
Website http://www.oldmanmurray.com/
Current status No longer updated

Old Man Murray (aka OMM) is a UGO Networks[1][2] computer game commentary and reviews site, known for its highly irreverent and satiric tone. It was written and edited by Chet Faliszek and Erik Wolpaw.[3] Old Man Murray was critical of games that received strong reviews elsewhere,[4] most notably the King's Quest series. Common targets of OMM news updates included John Romero[5] and American McGee.[6] Old Man Murray was a significant early influence in both the world of game development and Internet comedy, and is often considered to have "helped birth online games journalism".[3][7][8][9][10][11]

Themes

A major theme in Old Man Murray criticism was the accusation that many new games failed to add any original ideas to the medium. Gabe Newell, CEO of Valve Corporation, cited the opinion of Old Man Murray as a factor when designing the popular and iconoclastic Half-Life. Old Man Murray often took aim at the conventions embedded within game genres.

Two of the site's attacks on stale game conventions have received particular attention from game developers and journalists. One was the April 2000 "Crate Review System" essay, which half-seriously introduced the "Start to Crate" metric as an "objective" measure of the overall quality of a videogame.[12] The Start to Crate was the number of seconds from the start of a game until the player first encountered a crate or barrel. By 2000, crates and barrels were a commonplace of video game map design; according to the essay, the first crate "represents the point where the developers ran out of ideas".[12] This essay has had a significant impact in future game design, in part for pointing out "a good gauge to determine just how creative your game is",[13] and driving designers to a point where games are "at the stage where warehouse based level design is not de rigueur".[14] Gabe Newell mentions that there was such a worry about the crate cliché that eventually the team gave up and made a crate one of the first things the player sees and manipulates, figuring that this "was the Old Man Murray equivalent of throwing yourself to the mercy of the court".[15] LightBox Interactive's Matthew Breit considered the "Start to Crate Time" system the "first actual critical look at a level design trend", making him self-conscious of the off-handed use of crates in his level designs to fill an otherwise empty room.[11] Ernest Adams of Gamasutra cites Old Man Murray as being the original source of the sixth condition of "twinkie denial" named in the article: "I can't claim crates without pallets as an original Twinkie Denial Condition because the Old Man Murray guys thought of it first...".[16] A decade after the original "Start to Crate" article, it can still be found as a tongue-in-cheek metric for game quality.[17][18]

Another essay, "The Death of Adventure Games", mocked the elaborate and contrived puzzles that adventure games of the time used to confound the player.[19] Wolpaw uses an example from Gabriel Knight 3: the game requires the player to fashion a false mustache from hair collected from a cat by means of sticky tape and to attach it to his lip with maple syrup — all to impersonate a man who himself has no mustache.[20] The essay and its examples have been highlighted in analyses of the failing adventure game genre in the early 2000s.[21][22][23]

Other features of Old Man Murray included web browser games such as Alien vs. Child Predator[2] and Virtua Seaman[24] as well as serious interviews with leading game developers.[25][26] The Old Man Murray forums were a hotbed of discussion on games and other topics. When updates began to slow on the main website the forums remained active. When Faliszek removed the forums, many of the regular posters migrated to a new site called Caltrops.[27][28][29]

The Old Man Murray website is still up as of 2016, but for archival purposes only; the site is no longer updated. Faliszek continued to run Portal of Evil and its affiliate website system until February 6, 2011.[30]

Legacy

Though the site has been defunct for several years, many leaders in the video game industry consider the site fundamental to both game design and video game journalism today. Gabe Newell, the CEO of Valve Corporation, likened the site to "the Velvet Underground of post-print journalism". Bryan Lee O'Malley, creator of the Scott Pilgrim series, attributes his inspiration and success of the series on the Old Man Murray's comedic treatment of video games. Both Mike Wilson of Gathering of Developers and Roman Ribaric of Croteam believed that without the strong interest from Old Man Murray toward the Serious Sam demo, ultimately leading to the founding of Croteam, the game "would likely have died in the hands of whatever internal team the property was handed to".[11] Popular video game critic and satirist Ben "Yahtzee" Croshaw cites Old Man Murray as a major influence for his style of highly nitpicky writing and humor and has consistently praised games that Faliszek and Wolpaw worked on.[31][32]

Eric Church of Electronic Arts also called these criticisms "satire at its most effective", as it spurred "serious thought and discussions about the assumptions of game design". Dean O'Donnell, a professor at Worcester Polytechnic Institute's Interactive Media and Game Design school, includes the "Death of Adventure Games" as required reading in the student courses, considered it both a strong example of game journalism and game design considerations.[11] Kieron Gillen, former deputy editor at PC Gamer, praised Old Man Murray for taking advantage of the then-nascent Internet culture in their writing and presentation, and attested that "they had a genuine impact in how people thought about games".[11] It has also been cited as being "among the most respected commentators and journalists."[33]

In March 2006, Wolpaw won a Game Developers Choice Award for Best Writing for co-writing Psychonauts, an award he shared with Double Fine studio head and Psychonauts co-writer Tim Schafer. Schafer referenced Wolpaw's work with Old Man Murray on the official Double Fine blog, as a way of drumming up attention for the game.[34][35]

Faliszek and Wolpaw were hired as writers for video game developer Valve in 2005.[36] Faliszek has spoken numerous times to his work as a designer for Left 4 Dead,[37] while Wolpaw has done the same for both Portal[38] and Portal 2[39][40] The connection between the quality of writing in these games and the authors' previous work on Old Man Murray has also been noted by various reviewers.[41] In May 2009, Wolpaw introduced Everyday Shooter creator Jonathan Mak to the concept of internal team conflicts in video game development.[42]

Appearances in other media

References

  1. Omni (June 20, 2001). "Erik Wolpaw (Old Man Murray) Q&A". The Armchair Empire. Hosting 4 Less. Retrieved 2011-03-10.
  2. 1 2 Swiderski, Adam. "Ready to Rumble". UGO.
  3. 1 2 Griliopoulos, Dan (2011-03-28). "Portal 2: Test Subjects". IGN. Retrieved 2011-03-28.
  4. Johnson, Joel (March 5, 2011). "Remembering Old Man Murray, The Website That Rebooted Games Journalism". Kotaku. Australia: Allure Media in association with Gawker Media. Retrieved 2011-03-10.
  5. "Romero vs Erik". Old Man Murray. 1999-02-13. Retrieved 2009-09-15.
  6. "American McGee's Alice Review". Old Man Murray. 2000-12-12. Retrieved 2009-09-15.
  7. Carless, Simon. "Old Man Murray — Making Portal Hilaaarious". Game Set Watch. Retrieved 2 March 2011.
  8. "Old Man Murray". TV Tropes.
  9. Atwood, Jeff. "#029". Podcast. Stack Overflow.
  10. O'Brien, Danny (2005). Foreword to The Best of Verity Stob. New York, NY: Apress. p. xi. ISBN 1-59059-442-8.
  11. 1 2 3 4 5 Walker, John (2011-03-04). "The Remarkable Notability Of Old Man Murray". Rock Paper Shotgun. Retrieved 2011-03-04.
  12. 1 2 3 "Crate Review System". Old Man Murray. 2000-04-26. Retrieved 2009-09-15.
  13. Rogers, Scott. Level Up!: The Guide to Great Video Game Design, Wiley, 2010 p. 341. Accessed March 3, 2010.
  14. 10 Trends in Game Design"
  15. Raising the Bar, Valve
  16. "Gamasutra". Gamasutra. Retrieved 2012-03-09.
  17. Kohler, Chris (2010-03-23). "Review: Stand, Shoot and Slash in Red Steel 2 Wii". GameLife. Wired. Retrieved 2011-03-04.
  18. Xoduz (December 7, 2009). "Start to Crate-times in MMORPGs". Guru Meditation Error. Retrieved 2011-03-10.
  19. "Death of Adventure Games". Old Man Murray. 2000-09-11. Retrieved 2011-03-04.
  20. Wolpaw, Erik. "Death of Adventure Games". Old Man Murray: Features.
  21. Young, Shamus. "The Rise, Fall and Rise of Adventure Games". Experienced Points. The Escapist.
  22. Bronstring, Marek. "The Future of Adventure Games". Adventure Gamers.
  23. Michael Mateas; Andrew Stern (2005). Katie Salen and Eric Zimmerman, ed. The Game Design Reader: A Rules of Play Anthology. Boston, MA, USA: MIT Press. pp. 642–669. ISBN 978-0-262-19536-2.
  24. Wolpaw, Erik. "Virtua Seaman". Old Man Murray.
  25. Wolpaw, Erik. "Serious Sam: The Interview".
  26. Wolpaw, Erik. "Serious Sam: The Second Interview".
  27. AOQA (July 14, 2011). "Re: knol — the new Wikipedia with about.com thrown in". SQA Forums. Retrieved 2011-03-10.
  28. "ACWraith's Fooldom Come — In Memory of Old Man Murray". Byond.com. 2005-07-07. Retrieved 2009-09-15.
  29. "Explanation, stories, etc". How did you find Apezone?. ApeZone. Retrieved 2009-09-15.
  30. Faliszek, Chet. "RE: So Poral(sic) of Evil is officially dead now?". In House Stories. POE News.
  31. "Zero Punctuation's Yahtzee Interview: Ben Croshaw & The Escapist". Geek.com. 2008-02-14. Retrieved 2012-03-09.
  32. Yahtzee Visits Valve, a Travelogue
  33. Squire, K. (in press). Critical education in an interactive age. To appear in Diana Silberman Keller, (Ed). Mirror Reflections: Popular culture and education. NY: Peter Lang Publishers.
  34. Schafer, Tim (2004-03-10). "Comments". Action News. Double Fine. Retrieved 3 March 2011.
  35. Schafer, Tim. "Funny thing about that last post". Action News. Double Fine. Retrieved 3 March 2011.
  36. Faliszek, Chet (Jan 2005). "Account" (Forums ed.). Steam powered
  37. Crecente, Brian. "Chet Faliszek Talks Left 4 Dead's Future". Kotaku.
  38. Walker, John. "RPS Interview: Valve's Erik Wolpaw". Rock, Paper, Shotgun.
  39. Remo, Chris. "Portal 2's Wolpaw: 'I Do Not Want To Resurrect A Three-Year-Old Meme'". Gamasutra.
  40. Yoon, Andrew. "Video Interview: Portal 2's Erik Wolpaw". Joystiq.
  41. Staff (December 2007). "Review: The Orange Box". GameAxis Unwired. SPH Magazines (51): 39. ISSN 0219-872X.
  42. MacDonald, Mark. "1UP Specials: RSVP 05/30/08". 1UP.
  43. "Quake Level Q3DM19" (JPEG). News. Old Man Murray.
  44. Jonsey, Ice Cream. "Review: Postal 2". Reviews. Caltrops.
  45. "Seriously, What The Fuck Is Going On?". Old Man Murray. 2000-06-04. Retrieved 2009-09-15.
  46. "Serious Sam: The Interview". Old Man Murray. 2000-06-09. Retrieved 2009-09-15.
  47. McDonald, T. Liam. "Random Thoughts", "Maximum PC", August 2000, accessed March 3, 2010.
  48. "Actors In Text Games: Part One". Jolt Country.
  49. "Easter Eggs". Oni Galore. Retrieved 2011-03-03.
  50. Gutierrez, Zachary "Spokker Jones" (2004-08-01). "No, We Are Not Selling Doom 3 Today". Something Awful. Retrieved 2011-03-03.
  51. Mikal, Hassan "Acetone" (2008-01-10). "Have I Got A Deal For You". Something Awful. Retrieved 2011-03-03.
  52. Parsons, Zack "Geist Editor" (2005-12-30). "The Five Worst Gaming Articles of 2005". Something Awful. Retrieved 2011-03-03.
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