Messiah (software)

Messiah
Developer(s) pmG Worldwide, LLC
Initial release January 2000 (2000-01)
Stable release
6.0 / April 1, 2013 (2013-04-01)
Operating system Windows 2000 and later
Type 3D computer graphics
License Trialware
Website projectmessiah.com/x6

Messiah (also known as messiah:studio) is a 3D animation and rendering application developed by pmG Worldwide. It runs on the Win32 and Win64 platforms. It is marketed to run on Mac OS X and Linux via Wine. Messiah's fourth version, messiah:studio was released April 2009 and version 5.5b as messiah:animate was released November 2006. messiahStudio6 was released in April 2013.

Early history and releases

Messiah was developed as a commercial plugin for Lightwave 5.5 to 7.5, by principal programmers Fori Owurowa, Dan Milling and Lyle Milton. In 2000, pmG released messiah:animate; a stand-alone application that provided animators with an advanced rigging and animation toolset geared towards the animation of complex organic characters and shapes. This new package offered an Animation Host Connection which allowed users to transfer animation data into a variety of packages including Cinema4D, Lightwave, 3D Studio Max and Maya.

In 2001, pmG announced messiah:studio, a stand-alone package comprising messiah:animate and messiah:render, boasting numerous animation enhancements coupled with an all new render engine. Previously, messiah:studio stored license information on a HASP hardware dongle, but now stores license information on a USB stick.

Core features

Interface

Animation

Messiah:studio offers a realtime full motion and deformation-based character animation toolset. Features include:

Setup

Messiah's setup mode allows for non-destructive animated character modifications. This means a character's rigging setup can be edited even after it has been fully animated.

Skeleton and deformation

Creating bones is a "point and click" operation and the bones can be modified interactively. Weighting eliminating the need for direct weighting.[4] Muscle Bones are possible in Messiah with a single click, providing squash and stretch on arms, legs, bodies, tails and tentacles.

Hierarchical expressions

Messiah offers a mathematical expression system.[5] Messiah's expressions system allow automation of existing animation, control over morphs, dynamic parenting and more.

Armatures

Messiah's Armature system provides a visual method for creating character and program control. Armatures can be used for anything from stick figure animation and facial animation controls, to character selection sheets and command interfaces.

Animate immediate

Messiah's Animate Immediate mode allows feedback and manipulation during object selection and transformation by combining individual mouse clicks for selection and then movement into one fluid motion.

Rendering

Messiah:studio includes messiah:render, a hybrid scanline/raytracing render engine. Messiah also allows for the output of .rib files for use with RenderMan and offers network rendering via the ButterflyNetRender(BNR). Features of messiah render include:

Import and export

Whilst messiah:studio offers no native modelling tools it is capable of exporting and importing many common 3d filetypes, such as .3ds, .lwo, and .obj. Messiah can import and export motion capture, via .bvh files, and can transfer datasets using the host API suite. It also provides native support for .mdd files, for use with the Point Oven program.

On 17 April 2008, pmG released the source code and SDK for the Host Connections plugins, so that users could update and adapt the connections software and plugin files for external programs.[6]

Uses

Films

Messiah has been used for character animation and the creation of VFX shots in feature films and shorts, including the following:

Television

Messiah has been used in television productions, including The Adventures of Jimmy Neutron: Boy Genius, Robbie the Reindeer, Andy's Airplanes and the upcoming Plankton Invasion, as well as commercials.

References

This article is issued from Wikipedia - version of the 11/13/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.