MeiQ: Labyrinth of Death

MeiQ: Labyrinth of Death
Developer(s) Compile Heart
Publisher(s) Idea Factory
Director(s) Tomoki Tauchi
Producer(s) Norihisa Kochiwa
Naoko Mizuno
Makoto Kitano
Designer(s) Ryoji
Hidetaka Tenjin
Composer(s) Tenpei Sato
Satoshi Kadokura
Series Makai Ichiban Kan
Platform(s) PlayStation Vita
Release date(s)
  • JP: December 17, 2015
  • NA: September 13, 2016
  • EU: September 16, 2016
Genre(s) Dungeon crawler role-playing

MeiQ: Labyrinth of Death, known as Death Under the Labyrinth (メイQノ地下ニ死ス MeiQ no Chika ni Shisu) in Japan, is a dungeon crawler role-playing video game for the PlayStation Vita developed by Compile Heart and published by Idea Factory. It is the second game in the Makai Ichiban Kan series of games. In MeiQ: Labyrinth of Death, the protagonist Estra must conquer dungeons to save the world from eternal darkness whilst defeating monsters and enemies. The game was released on December 17, 2015 in Japan, and on September 13, 2016 in North America and September 16, 2016 in Europe by Idea Factory International.

Premise

MeiQ: Labyrinth of Death is set in a world where the stars in the sky have stopped rotating, shrouding it in darkness. Thus, female protagonist Estra, a Makaishi ("demon machine soldier girl") must band together with four other chosen Makaishi[1] and robotic Guardians to conquer four towers with Protector Gods in them, so that they may wind back up the Celestial Screw which rotates the stars.[2] The Makaishi are descendants of the stars and have an ability to utilize mysterious "demon machine arts", each with their own preferred element.[1] The five chosen Makaishi of MeiQ: Labyrinth of Death are:

Other characters include the three dark Saneishu ("shadow people") and the Meitakiryuu ("mysterious dragon").[1] The main antagonists of MeiQ: Labyrinth of Death are:

Gameplay

Players form parties composing of three characters (or mages)[5] and three Guardians to take on dungeons;[2] this is later expanded to four characters and four Guardians in the game's latter stages.[5] Guardians can be customised to a variety of different configurations, which affects their overall strength.[2] The body, arm parts, and core of a Guardian can be altered to increase its attack strength, defence, and health points, as well as granting them new skills.[6] There are a total of ten Guardians to choose from.[5] Meanwhile, characters (mages) are customised with "Astral Seeds", which grant them stat boosts.[6] This includes being able to analyse monsters more effectively as well as strengthened defence.[5] The game contains a "Form Change" feature which allows players to change into four different forms, plus their default form.[7] A "Demon Stone" system allows the player to remember special skills and enhance their abilities.[7] At the "Star Wing Inn", players rest their characters and customize them.[5]

MeiQ: Labyrinth of Death utilises a "Dual Battle" gameplay system where each character (mage) is paired to a Guardian.[8] Battles are turn-based and the game contains several different dungeons, each with different monsters, elements, and traps called "Gimmicks".[5] Characters (mages) are primarily offensive and Guardians are primarily defensive; only characters can utilise items or heal, whilst Guardians have a great deal more health points.[5] The game is lost when the characters die.[5] The player can continually change the difficulty level of dungeons whilst playing.[5] As players and enemies each have elements, players seek to exploit their elemental strengths and find their enemies' elemental weaknesses.[9] There are a total of six different elements in the game, including wood, fire, water, earth and gold; this was compared to the Pokémon games by Operation Rainfall.[5] Players can speed up battles through pressing a button; this is to make MeiQ: Labyrinth of Death feel less like a grind.[5] North American and European versions of the game have PlayStation TV support.[9]

Development

As a dungeon RPG, we’re tailoring this to be top class in terms of difficulty. [...] The battles are hard and the dungeons themselves have mysterious aspects to them that ratchet things up, too. In essence, you could say it'll feel something not unlike something from a Metal Max game.

Tomoki Tauchi, director[2]

A teaser website for the game was launched by Compile Heart on February 18, 2015, with a countdown timer of seven days.[10] MeiQ: Labyrinth of Death itself was announced on the February 24th issue of Dengeki PlayStation, where it was revealed to be the second entry in the Makai Ichiban Kan series of video games. Additional information was also released on March 26.[11] On March 18, the first teaser trailer was released.[12] MeiQ: Labyrinth of Death's first full gameplay trailer was released on October 7.[13] The game is produced by Norihisa Kochiwa, Naoko Mizuno, and Makoto Kitano; directed by Tomoki Tauchi, with sound by Tenpei Sato and Satoshi Kadokura. Ryoji designed the characters whilst mecha artist Hidetaka Tenjin designed the guardians.[2] The developers stated that the game was deliberately designed to be difficult, and not dissimilar to a Metal Max game.[2]

On June 23, the release date for MeiQ: Labyrinth of Death was originally set as October 8, 2015.[7] However, on December 9, the game was delayed to December 17, with Compile Heart citing "various reasons".[14] Players whom pre-order get an additional "Trillion Form" for use in-game, as part of a collaboration with Makai Shin Trillion, another Compile Heart game.[7] The game's opening theme song is "Ryuusei no Ribbon" by Kanaha Mori, with lyrics by Midori Ide and composition by Tenpei Sato; its ending theme, "Starry Night", is sang by Serena Tanaka, with lyrics by Ar†cana and composition also by Tenpei Sato.[7]

On May 9, 2016, it was announced that Idea Factory International was bringing the game to North American and European English-speaking territories under the name MeiQ: Labyrinth of Death (as opposed to its Japanese title, Death Under the Labyrinth.)[9] The game was released both physically and digitally on September 13 in North America and September 16 in Europe;[15] however, it was refused classification in Australia as Australian censors believed that there is a character who appears underage being depicted in a sexualized manner (namely Connie).[16]

Reception

MeiQ: Labyrinth of Death has received generally mixed reviews. Four Famitsu reviewers awarded MeiQ: Labyrinth of Death scores of 8, 7, 7 and 7, for a final score of 29/40.[17] CJ Andriessen of Destructoid criticised the game's simplistic gameplay and relative lack of customisation, writing "MeiQ: Labyrinth of Death isn't a bad game, it's half-assed. There are a couple of interesting ideas here that, applied to a competent dungeon crawler, could have made for something great"; however, he then noted that "but at the end of every complaint, of every issue I have found, is the same five-word phrase: But I'm still having fun". A final score of 6/10 was given.[18] Similarly, Just Push Start praised the game's "dual audio" and "cute girls", yet complained about the game's graphics and simple gameplay, for a final score of 5/10.[19]

References

  1. 1 2 3 4 5 6 7 8 Romano, Sal. "Death Under the Labyrinth story and characters detailed". Gematsu. Retrieved 6 November 2016.
  2. 1 2 3 4 5 6 7 8 9 10 11 Romano, Sal. "Death Under the Labyrinth is a difficult dungeon RPG about re-rotating the stars". Gematsu. Retrieved 6 November 2016.
  3. 1 2 3 4 5 Romano, Sal. "Death Under the Labyrinth introduces enemy characters". Gematsu. Retrieved 8 November 2016.
  4. 1 2 Romano, Sal. "Death Under the Labyrinth introduces Pamela and Ganz". Gematsu. Retrieved 8 November 2016.
  5. 1 2 3 4 5 6 7 8 9 10 11 "An Interview with Idea Factory International on Their Fall Vita Releases". Operation Rainfall. Retrieved 8 November 2016.
  6. 1 2 Romano, Sal. "Death Under the Labyrinth 'customization' trailer". Gematsu. Retrieved 8 November 2016.
  7. 1 2 3 4 5 Romano, Sal. "Death Under the Labyrinth Japanese release date set". Gematsu. Retrieved 8 November 2016.
  8. Romano, Sal. "Death Under the Labyrinth 'battle' trailer". Gematsu. Retrieved 8 November 2016.
  9. 1 2 3 Romano, Sal. "MeiQ: Labyrinth of Death coming west this fall". Gematsu. Retrieved 8 November 2016.
  10. Romano, Sal. "Compile Heart launches puzzle countdown website". Gematsu. Retrieved 6 November 2016.
  11. Romano, Sal. "Compile Heart announces Death Under the Labyrinth for PS Vita". Gematsu. Retrieved 6 November 2016.
  12. Romano, Sal. "Death Under the Labyrinth first teaser trailer". Gematsu. Retrieved 6 November 2016.
  13. Romano, Sal. "Death Under the Labyrinth first trailer". Gematsu. Retrieved 8 November 2016.
  14. Romano, Sal. "Death Under the Labyrinth delayed to December in Japan". Gematsu. Retrieved 8 November 2016.
  15. Romano, Sal. "MeiQ: Labyrinth of Death launches September 13 in North America, September 16 in Europe". Gematsu. Retrieved 8 November 2016.
  16. Serrels, Mark. "Why That Game Was Refused Classification In Australia". Kotaku. Retrieved 8 November 2016.
  17. Romano, Sal. "Famitsu Review Scores: Issue 1410". Gematsu. Retrieved 8 November 2016.
  18. Andriessen, CJ. "Review: MeiQ: Labyrinth of Death". Destructoid. Retrieved 8 November 2016.
  19. "MeiQ: Labyrinth of Death Review". Just Push Start. Retrieved 8 November 2016.
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