Maze of the Riddling Minotaur

Maze of the Riddling Minotaur

The cover of the module, with art by Tim Truman, showing a Minotaur.
Code MSOLO2 (Originally M2)
Rules required Dungeons & Dragons Expert Set
Character levels 1-10
Authors Jeff Grubb
First published 1983
Linked modules
MSOLO1, MSOLO2

Maze of the Riddling Minotaur is an adventure module published by TSR in 1983 for the Expert Set of the Dungeons & Dragons fantasy role-playing game. It is a solo adventure for one player character of level 1-10.[1]

Plot summary

Maze of the Riddling Minotaur is a solo scenario meant to be played by a single player character of level 1-10, although the adventure can be adapted to group play after it has been used as a solo adventure.[2] The character is asked by the king to search a monster-infested labyrinth to find a kidnapped princess.[2][3] The results of the player character's actions are written in invisible ink, to be revealed as needed by using the special pen attached to the module.[2]

Publication history

Maze of the Riddling Minotaur was written by Jeff Grubb, with a cover by Tim Truman and interior illustrations by Keith Parkinson, and was published by TSR in 1983 as a 32-page booklet with an outer folder and an "invisible ink" pen attached to the folder.[2] Its original module code was M2, but when TSR began publishing modules for the Master Set of Dungeons & Dragons, the code was reassigned to Vengeance of Alphaks.

Reception

Chris Hunter reviewed the module for Imagine magazine, giving it a positive review.[3] Hunter called it "a rescue the princess" scenario and noted that it is not an easy one.[3] The labyrinth is laid out in such a way that the player has to go through most areas before reaching the goal. According to Hunter the text and diceless combat system are easy to follow and he came across only two minor mistakes. However, Hunter saw one problem with the invisible ink approach in that the size of the text box can give a hint as to the results of a choice. In addition, as in most solo adventures, player choices are quite limited. Hunter pointed out that, once it has been played through as a solo adventure, the module can be reused as a group adventure, where those behind the kidnapping of the princess can be revealed. Hunter concluded that buyers will likely enjoy this module, if they do not mind the limitations of solo adventures.[3]

Reviews

References

  1. Grubb, Jeff (1983). Maze of the Riddling Minotaur. TSR. pp. Cover. ISBN 0394532228.
  2. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 144. ISBN 0-87975-653-5.
  3. 1 2 3 4 Hunter, Chris (August 1984). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (25): 40–41.


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