Machineers

Machineers
Developer(s) Lohika Games
Publisher(s) Lohika Games
Designer(s) Henrike Lode
Composer(s) Michael Fischerson
Engine Unity 3D
Platform(s) iPad[1]
iPhone
Android[2]
Release date(s)
  • WW: 9 October 2014
Genre(s) Puzzle Adventure
Mode(s) Single-player

Machineers is a puzzle adventure game[3] which tasks players with fixing twelve fantasy machines using mechanical parts such as gears, belts and wires. The player takes on the role of Zola - a new intern working for Hayden's Repair Shop in Tivoli Town. Machineers is an episodic game, with Episode 1 being released on 9 October 2014,[4] and Episode 2 scheduled for release in February 2015.

Gameplay

Using point and click adventure game interactions, players walk around the town interacting with the robot townsfolk and each gives the player a puzzle in the form of a machine to fix. Each puzzle serves as a lesson aiming to teach the player how to use a puzzle mechanic in preparation for the sandbox Vehicle Workshop, where players can build a car in a configuration of their choosing and drive it around a track. Around the town are a variety of objects the player can interact with and learn about to explore the lore of the world.

Development

Machineers began as a Master's thesis[5] at the IT University of Copenhagen as a puzzle game designed to teach programming to children, a topic that CEO and developer Henrike Lode has spoken about at conferences.[6] Machineers was developed as an exploration of stealth learning in Educational Technology in order to teach logical thinking and programming skills through using the mechanical parts as metaphors for programming concepts. As such, knobs are used as variable setters, translated through a wire to a different method and a receiver that acts as a switch statement.

Reception

Machineers was positively received by several gaming review websites, such as KILLSCREEN[7] and Pocket Gamer.[8]

Machineers was a winner at the 2012 Serious Games Showcase and Challenge.

Winner of the Games For Purpose category, Conference on Human Factors in Computing Science 2013, Paris, France.[9]

Awarded funding from the Nordic Game Program [10] at Nordic Game conference in Malmo, Sweden in 2014.

References

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