Lia (artist)

Lia is an Austrian software artist. Born in Graz, she is actually based in Vienna. Her work includes the early Net Art sites re-move.org and turux.at. In 2003 she co-curated the Abstraction Now exhibition (Internet Projects and Medialounge) at the Künstlerhaus Wien in Vienna, Austria.[1] In 2003 Lia received an Award of Distinction in the Net Vision/Net Excellence Category for re-move.org.[2]

In the 1990s and early 2000s, she and her collaborator at Turux employed software normally used for multimedia CD-ROMs and Web page enhancements, notably Macromedia Director, to create animated abstract images, which "demonstrates the raw visual horsepower of these tools when they’re not yoked to some mundane purpose."[3] Her early work has been highlighted in histories of computer and digital art,[4] particularly for its use of novel forms of interactivity.[5]

Lia subsequently developed and released interactive generative art pieces as iOS apps,[6] and has discussed the ways in which her construction of digital art has evolved with changes in screen resolution.[7] She has extensively used the programming language Processing,[8][9] which is designed for visual design and software art.

Within Lia’s latest works “Filament Sculptures” (2014) is a series of 3d printed objects exploring 3d printing processes beyond the creation of simple 3d models. Lia investigates how it is possible to play with the amount of filament extruded, speed and the position of the printhead and how these parameters affect the final result. She created a processing application that allowed her to manipulate the parameters above and to create different types of filament sculptures.[10]

She is one of the founding members of Crónica, a "media-label" publishing and distribution project for electronic art and cultural artifacts.[11]

References

  1. "Abstraction Now! - introduction". Abstraction-now.at. Retrieved 2010-05-22.
  2. Austria (2010-04-20). "PRIXARS International Competition for CyberArts". ARS Electronica. Retrieved 2010-05-22.
  3. Blais, Joline; Jon Ippolito (2006). At the Edge of Art. Thames & Hudson. pp. 50–51; See Fig. 3. ISBN 0-500-23822-7.
  4. Mealing, Stuart (1997). Computers and art (1st ed.). Oxford: Intellect. ISBN 9781871516609.
  5. Corby, edited by Tom (2006). Network art : practices and positions. Hoboken: Taylor and Francis. pp. 32–33. ISBN 9781136578052.
  6. Sterling, Bruce (2010-05-23). "Showtime: Turux by Lia, 1997-2001". Beyond The Beyond. Wired. Retrieved 2012-01-28.
  7. Holmes, Kevin. "Software Art Inspired By Human Relationships And Amethyst Mines". The Creators Project. Vice. Retrieved 2 May 2015.
  8. "Multimedia Pick of the Week". Alpha-Ville. Retrieved 2 May 2015.
  9. "Prosthetic Knowledge Picks: The Artist and 3D Printer". Prosthetic Knowledge. Rhizome. Retrieved 2 May 2015.
  10. "Filament Sculptures by Lia – 3D printing by printhead movement". CreativeApplications.Net. Retrieved 2016-03-04.
  11. "About Crónica". Crónica. Retrieved 2 May 2015.

External links

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