Just Cause 3

Just Cause 3
Developer(s) Avalanche Studios NY[1]
Publisher(s) Square Enix
Director(s) Roland Lesterlin
Producer(s) Adam Davidson
Designer(s) Francesco Antolini
Programmer(s) Andrew Yount
Artist(s) Zach Schläppi
Composer(s) Henry Jackman[lower-alpha 1][2]
Series Just Cause
Platform(s)

Release date(s)
  • WW: December 1, 2015
Genre(s) Action-adventure
Mode(s) Single-player

Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. Announced on November 11, 2014, it is the third game in the Just Cause series and the sequel to 2010's Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One.

Set six years after its predecessor, Just Cause 3 follows series protagonist Rico Rodriguez as he returns to his birthplace of Medici, a fictional Mediterranean republic under the brutal control of dictator General Sebastiano Di Ravello. The game is played from a third-person view and allows players to explore the island of Medici in an open-ended environment.

Just Cause 3 received generally positive reviews; critics praised the open-ended gameplay, the game's destruction mechanics and promotion of player agency, while criticism was directed at the game's narrative, which was considered cliched and uninspired, and many noted the performance issues, particularly on the console versions of the game.

Gameplay

Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting.[3] However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically.[4] The world of the game is composed of five major biomes, with each having unique landmarks and landscapes.[5]

A variety of tools are provided to players for traversal in the game. Just Cause 2's signature features – the grappling hook and parachute – reappear with improved mechanics. The focus on chaos and exaggerated physics also remain.[4] A new wingsuit, which is permanently equipped by the player, is featured in the game and allows players to glide across the world in a much faster way.[6] When the player almost reaches the ground while using the wingsuit, they can draw themselves back up in the air by using grapples.[7] Players can switch between using the parachute and wingsuit freely during missions or free-roam.[8] In addition to the equipment provided, a wide range of weapons, like missile launchers and shotgun RPGs,[9] and vehicles, such as fighter aircraft, planes, ships, and exotic cars, are included in the game.[10] These vehicles can be customized by the player and can be used as weapons.[11]

Other game mechanics have been overhauled and updated. For example, Rico now has the ability to attach and tether multiple objects together with his grappling hook,[10] with the amount of tethers available increase by activating in-game 'mods', earned by completing challenges. Also parachuting is more stable and allows players to shoot enemies from the air.[12] The player can grapple to every object and non-playable character in the game, with the use of the grappling hook.[13] In-game currency has been left out of Just Cause 3, making the series' supply drops more easily accessible and imaginative for the player. However, this affects difficulty; for example, if the player chooses to ride a tank, the enemy AI matches the power of it and adopts weapons that are able to take down a tank.[14] Another new feature is giving the character infinite C4. The C4 can be placed free over the world by the player but only three at a time, though by using the in-game featured 'mods', up to five can be deployed. Unlike previous installments that required players to purchase C4, Just Cause 3 instates this weapon to allow for more chaos.[14] In Just Cause 2 players were able to stand on top of moving vehicles but only in the center; players are now allowed to move around on vehicles freely in Just Cause 3.[8] Players can liberate hostile military bases and towns featured in the game; they act as fast travel locations if the liberation is successful.[13]

Creativity and destruction are heavily emphasized in Just Cause 3. For instance, many things in the game, including structures like bridges and statues, can be destroyed in a variety of ways.[7][15] A new mechanic called Rebel Drop was introduced. It allows the player to pause the game to select equipment, weapons, and vehicles through a pause menu. The selected objects are dropped into the game's world and can be used by players.[16] The game also features Challenge Modes. It includes mini-games like wingsuit races and the destruction frenzy mode, in which new objectives and challenges are unlocked when the player destroys an enemy base.[11][17]

Despite the multiplayer mod of Just Cause 2 being well received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboards were included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game.[18]

Plot

Six years after the events of Just Cause 2, mercenary Rico Rodriguez returns to his homeland of Medici, a fictional Mediterranean republic that has fallen under the control of a military dictatorship led by General Sebastiano Di Ravello. Seeking to restore freedom to his people, Rico sets out to overthrow Di Ravello alongside an underground resistance movement led by his oldest friend, Mario Frigo.[14]

After helping Mario save his forces from complete extermination at the hands of the regime, Rico reunites with another old ally from his past, Dimah al-Masri. With his help, the rebels retake the former Medician capital of Manaea and destroy the Vis Electra power plant, a symbol of Ravello's power. In response, troops are sent to destroy the costal town of Costa del Porto as retribution, only to be defeated by the rebels. Dimah and her team then inform Rico and Mario that Di Ravello has been mining Bavarium, a valuable mineral found only on Medici, so that he can use it to build the most powerful arsenal the world has ever seen.

While retrieving an experimental scanner for Dimah, Rico discovers his former Agency contact, Tom Sheldon, is also working with the rebellion. As he does not trust Sheldon to have the rebels's interests in mind, he sabotages the scanner before delivering it to him. Mario then assigns Rico to rescue Zeno, a Bavarium researcher seeking to defect from the regime. In response, Di Ravello has one of his new Bavarium missiles fired directly into the heart of rebel territory. At the last second, Rico is able to manually maneuver the missile off its course and crash it. The rebels hold a celebration, during which Rico arrives with wine stolen from Di Ravello's estate.

A few months later, the regime sends a small fleet to kill Mario and Dimah while they are out at sea. In the process of saving them, Rico meets Annika and Teo, a pair of South African smugglers waging their own war on Di Ravello. After Mario sustains a serious wound during the fight, Annika offers to aid the rebellion in exchange for Rico's help in stealing Di Ravello's Imperators, tanks equipped with protective shields powered by Bavarium. In addition to destroying a number of the tanks, Rico also helps the smugglers destroy the regime's Bavarium refineries and mines, as well as test out an experimental EMP device created using technology from the Imperators. However, the rebels begin to suffer a series of defeats on the battlefield, which Rico attributes to a mole in their ranks. In a push to wipe out the rebellion, Di Ravello orders a full-scale attack on Mario's costal hideout. Rico rallies the rebels to defeat the invasion, reducing Di Ravello's control to only one province of Medici.

Rosa Manuela, a Medician politician and old rival of Di Ravello's, returns to Medici to form a government opposed to his regime. At the same time, Rico identifies Zeno as the mole. With help from the smugglers, Rico destroys a train carrying Bavarium for export and frees the prisoners working in Di Ravello's mines. With Sheldon and Dimah, he also prevents Di Ravello from selling a Bavarium bomb by defusing the bomb inside the plane transporting. Zeno attempts to escape by helicopter, but Rico manages to kill him.

The rebels make a final push to end Di Ravello's rule by attacking his central command, during which Dimah sacrifices herself to wipe out all known information about Bavarium, including herself. With his forces in disarray, Di Ravello confronts Rico in an active volcano, piloting his personal Imperator chopper. After destroying the chopper, the player is given the choice to shoot Di Ravello dead. If they wait too long, he will commit suicide by throwing himself into a lava pit. Rosa then forms a new Republic of Medici, assuming the office of President.

Development

The development of Just Cause 3 began in 2012,[19] and was handled by Avalanche Studios' satellite studio in New York, which has around 75 staff members, while the main studio in Sweden focused on the development of Mad Max, which was announced in 2013.[20] The game's controls received an overhaul, and several members from Criterion Games, the developer of the racing video game series Burnout, joined the studios and worked on the vehicle handling of the game.[13] Inspiration for the game's asynchronous multiplayer was taken from racing games like Need for Speed and Forza Horizon 2, while the "Destruction Frenzy" mechanic was inspired by the Red Faction series.[11] Inspirations for the game were drawn from the modding community of Just Cause 2. As a result, the upgrades featured in the game are called "mods".[21]

When designing the game's world, the studio collected photo books of the Mediterranean area and sent a team to several Mediterranean islands to get a better glimpse of the area. The environment of the game is inspired by the landscape of Monaco and the southern Mediterranean area. Avalanche Studios considered such areas "an untapped resource" which no other developer had worked on before. In order to portray a world with dictatorship, the developers of the game established a color scheme, which is composed of mainly grey, yellow, and red, to reflect and show a sense of "oppression".[5] The size of the game's world is similar to that of Just Cause 2, but Avalanche promised that the content featured in the world would be "denser" than its predecessor.[22] Environmental destruction is expanded in Just Cause 3, as Avalanche considered it a key element in creating a cinematic experience and a mechanic to give players more freedom. The team also considered that with the advancements in technologies, they were able to add more destruction mechanics, which are of larger scale, to the game.[23]

In an interview, the CEO of Avalanche Studios Christofer Sundberg stated that the game would continue to retain and expand Just Cause 2's joy and humor, and that the tone of the game would not be very serious, but slightly more so than that of Just Cause 2.[19] He described the tone of the game "70 percent wacky and 30 percent serious".[22] The game's campaign explores the series' protagonist Rico Rodriguez's backstory, as the game is set in his motherland. His image was made more "approachable", in which he wears casual clothing like jeans throughout the game, as oppose to his uniform in the original Just Cause and Just Cause 2. His gadgets and equipment are made more realistic. The art director of the game explained that the studios "[wanted] just a touch of that James Bond agency feel [on Rico Rodriguez] without going too far into the goofy and outlandish like XXX starring Vin Diesel."[24]

The game was first teased by the CEO of Avalanche Studios on February 27, 2013.[25] In August 2014, Avalanche Studios announced that 2015 would be their "biggest year since the inception of the studio". Several "surprises" were also teased.[26] The game was rumored to feature a free-to-play structure and microtransactions.[27] However, the developer denied such rumors and confirmed that it would be a full-price game without microtransactions.[28] The game was officially announced on November 11, 2014.[29] The first gameplay demo for the game was shown at Square Enix's E3 2015 conference.[30]

Release

The game was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game was published by Square Enix.[31][32] A Collector's Edition of the game was announced on March 12, 2015. People were allowed to vote for the items included in the Edition.[33] The result of the poll was revealed on July 9, 2015, and the Collector's Edition includes a grappling hook, the Weaponized Vehicle Pack content, a poster of Medici and an artbook.[34] At Gamescom 2015, Square Enix announced that players who purchased the game on Xbox One would receive the backward-compatible version of Just Cause 2 for the Xbox 360.[35] Console players who purchased the game's Day One Edition are eligible to enter a contest held by Avalanche and Square Enix, which tasks players to score Chaos Points to top the leaderboard. The winner of the contest would get a real-life island, or US$50,000 cash.[36]

The game's expansion pass, Air, Land and Sea Expansion Pass, introduces three different mission sets which add new weapons, enemies, missions, and vehicles to the game.[37] The first expansion set, titled Sky Fortress, which includes a jet-powered wingsuit and a new aerial area, was released on March 15, 2016 (March 7 for players who own the Air, Land and Sea Expansion Pass for the game).[38] The second pack, Mech Land Assault, which introduces a mech equipped with a gravity gun, a new area called Lacrima, and new enemies, has been released on June 11, 2016 (June 3 for Expansion pass owners).[39] The final DLC, titled Bavarium Sea Heist, which adds a new lightning gun, the "Loochador", a boat equipped with missile launchers and miniguns, and a new area called "Stingray", a laboratory owned by Eden Corporation, was released on August 18, 2016 (August 11 for Expansion Pass owners).[40]

A multiplayer mod developed by the team that created Just Cause 2: Multiplayer Mod had been in development.[41] In July 2016, Avalanche hired the lead developer of the mod, Cameron Foote, to work on projects within the studio. As a result, while the mod team will continue to support the Just Cause 2 multiplayer mod, the one for the Just Cause 3 will be cancelled.[42] A second team called Nanos GbR, who brought multiplayer mods to Grand Theft Auto IV and Mafia II, has announced plans to build a similar mod for Just Cause 3.[43] Nanos' mod has had two public beta previews so far.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 74/100[44]
PS4: 73/100[45]
XONE: 71/100[46]
Review scores
PublicationScore
Destructoid8/10[47]
EGM9/10[48]
Eurogamer8/10[49]
[50]
Game Informer8/10[51]
Game Revolution[52]
GameSpot8/10[53]
GamesRadar[54]
Giant Bomb[55]
IGNPC: 8/10[56]
PS4, XONE: 5.9/10[57]
PC Gamer (US)67/100[58]
Polygon8.5/10[59]
VideoGamer.com6/10[60]

Just Cause 3 received "mixed or average" reviews from critics, based on the review aggregating website Metacritic.[44][45][46] Reviewers praised the open world, destruction mechanics, and its promotion of player agency. Reviewers criticized the performance issues and the narrative.[61][30]

Notes

  1. Additional compositions were made by Zach Abramson and Alex Belcher

References

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