Jason Nelson

For the American gospel artist and musician, see Jason Nelson (musician).
Jason Nelson

Jason Nelson is a digital and hypermedia poet and artist. He is a lecturer on Cyberstudies, digital writing and creative practice at Griffith University in Queensland, Australia. He is best known for his artistic flash games/essays such as Game, Game, Game And Again Game and I made this. You play this. We are Enemies and through his work on the Australia Council of the Arts Literature Board[1] and the Board of the Electronic Literature Organization based at MIT.

Nelson's style of Web art mergers various genres and technologies, focusing on collages of poetry, image, sound, movement and interaction.[2] He currently lives in Gold Coast, Australia.

Early life and education

Nelson grew up in Oklahoma City, Oklahoma. He has a BA from the University of Oklahoma and an MFA in New Media Writing from Bowling Green State University. He began work as a poet, and now has over 30 digital works of art. As of 2009, he teaches Cyberstudies, digital art, and digital creative writing at Griffith University in Queensland, Australia.

Nelson is known as a cyberpoet, using multiple media that merge and transform into each other. His style of "mixture chaos" and art nouveau has led to mixed reviews. Some critics[3] cannot see past the "characteristic messiness" or "strangeness" in his approach, with the Wall Street Journal calling his work "as alienating as modern art can get".[4] And others have suggested his work could be described as "Basquiat meets Mario Brothers"[5] and represents the future of poetry and art games [6]

Works

Sound, animations, video, and other forms of internet based media are presented to enhance other poetry or art. The media can either be mandatory or available at the conscious decision of the viewer (who can choose to follow links to have media embedded in a piece).

Static art and essays

Nelson's art portal, secrettechnology.com, won a Webby Award for the Weird category in 2009. Some of his works include Between Treacherous Objects, The Poetry Cube, The Bomar Gene, Pandemic Rooms.

Interactive art and games

Many of Nelson's works require effort and a bit of skill on the part of the viewer. Some are framed explicitly as games, others as elaborate mechanisms for progressing through a series of elements of a work.

Other works include:

Awards

Nelson has received awards for his digital poetics (in 2005) and for his piece This is How You Will Die (in 2006).[17]

See also

Notes

  1. See also "Jason Nelson Speaks from the Machine", with a photo of Nelson giving lecture with "Between Treacherous Objects" featured behind him. The photo was taken at Penn State University.
  2. See for instance Joystiq, Jay Is Games, and Wired's takes on it.

External links

References

  1. www.australiacouncil.gov.au
  2. museumtwo.blogspot.com
  3. www.huffingtonpost.com
  4. www.newscientist.com
  5. www.theguardian.com
  6. www.digicult.it
  7. secrettechnology.com
  8. Culture Vulture site of the week, The Guardian. July 2006.
  9. www.freewaregenius.com
  10. Boing Boing
  11. Wonderland Blog
  12. Heliozoa.com
  13. Entanglegrids at secrettechnology.com
  14. Alexander, Leigh et al. Sawbuck Gamer: October 26, 2009 - Evidence of Everything Exploding. A.V. Club - Gameological Society. 26 October 2009.
  15. Caoili, Eric. This Week In Video Game Criticism: From Strategy Games To Chrono Trigger's Systems . GameSetWatch. 26 July 2011.
  16. Szilak, Illya. "It's All Fun Until Someone Loses: E-lit Plays Games". Huffington Post.
  17. www.drunkenboat.com
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