Players' Bill of Rights

A Players' Bill of Rights or Gamers' Bill of Rights is a suggested set of best practices for either game design or game software that has been presented in the style of a historical bill of rights.[1] There have been numerous such proposals, including those by Graham Nelson in 1994,[2] Raph Koster in 2000,[3] Ernest W. Adams in 2004,[4] and Brad Wardell in 2008.[5]

References

  1. "Can Players Have Rights?", accessed 29 October 2014
  2. "Craft of Adventure", accessed 29 October 2014
  3. "Declaring the Rights of Players", accessed 29 October 2014
  4. "The Designer's Notebook: The Bill of Players’ Rights", accessed 29 October 2014
  5. Wardell, Brad (2008). "Gamers Bill of Rights". gamersbillofrights.com. Archived from the original on 2014-05-17. Retrieved 29 October 2014.

External links

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