Digital content

Binary code represents text or computer processor instructions that create digital content.

Digital content is any type of content that exists in the form of digital data. Also known as digital media, digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, digital content includes popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than through traditional platforms. Increased access to the Internet has also led to the mass publication of digital content through individuals in the form of eBooks, blog posts, and even Facebook posts.[1][2]

History

At the beginning of the Digital Revolution, computers facilitated the discovery, retrieval, and creation of new information in every field of human knowledge. The Digital Revolution facilitated the creation of digital content as it became increasingly more accessible and available.[3] Despite change towards digital technology occurring somewhere between the late 1950s and 1970s, distribution of digital content did not begin until the late 1990s with the rise in popularity of the Internet.[4][5] While the digital content was primarily distributed through computers and the Internet in the past, methods of distribution are rapidly changing as the digital revolution brings new channels such as mobile apps and eBooks. These new technologies will create future challenges for content creators, as they must determine the best channel to use to bring content to their consumers. Additionally, intellectual property issues have arisen with the rise of new technologies. Users can easily share, modify, and redistribute content outside of the creator's control. While new technologies have made digital content available to large audiences, managing copyright and limiting content movement will continue to be an issue that digital content creators face in the future.

Types of digital content

[6][7][8][9][10]


Examples include:

Paid digital content

In order to have access to more premium digital goods, consumers usually have to pay an upfront charge for digital content, or a subscription based fee.

According to a report done by IHS Inc. in 2013, the global consumer spending on digital content grew to over $57 billion in 2013, which was up almost 30% from $44 billion in 2012. In past years, the US has always been a leader in consumer expenditure on digital content, but as of 2013, many countries have emerged with great consumer expenditure. South Korea's overall digital spend per capita is now greater than the US.[12]

Non-purchasable digital content

Not all digital content is purchasable, and is simply anything published digitally. This would include:[13]

Business implications

Digital companies

Digital content businesses can include news, information, and entertainment distributed over the Internet and consumed digitally by both consumers and businesses. Based off revenue, the leading digital businesses are ranked Google, China Mobile, Bloomberg, Reed Elsevier, and Apple. The 50 companies with the highest revenue are split between those offering free and paid digital content, but these top 50 companies combined generate revenue of $150 billion.[16]

Educational Opportunities Programs such as CUNY's Macaulay Honors College in their New Media Lab run by industry professional Robert Small is set up to train and introduce students to the various disciplines within the digital content industry. The goal is to offer information and access to professional work opportunities. They also explore within an incubator how to create businesses and start ups within the world of digital content. There are many educational events in support of choosing digital content as a career.

See also

References

  1. Eileen, Mullan. "What is Digital Content?". EContent. Retrieved February 22, 2014.
  2. "Digital Content Demand Rising as More Americans Use Mobile Media Devices". Brafton. Retrieved March 5, 2014.
  3. Manning, Patrick. "Digital World History: An Agenda". University of Pittsburgh. Retrieved February 22, 2014.
  4. digitaldownloader. "The History of Digital Distribution". Retrieved February 24, 2014.
  5. Allen-Robertson, James. "Timeline: The History of Digital Distribution". Retrieved February 24, 2014.
  6. "Types of Consumer Generated Digital Content". Boundless. 1 May 2013.
  7. Mullan, Eileen (19 December 2011). "What is Digital Content?". EContent Magazine. Information Today Inc.
  8. Manning, Patrick. "Digital World History: An Agenda". University of Pittsburgh. Retrieved February 22, 2014.
  9. Villasenor, John (1 May 2013). "Six 'Megatrends' That Will Shape The Future Of Digital Media". Forbes Magazine.
  10. "Types of Consumer Generated Digital Content". Boundless. 1 May 2013.
  11. "Types of Consumer Generated Digital Content". Boundless. 1 May 2013.
  12. Russo, Amanda. "Global Digital Content Spend Rockets to $57 Billion in 2013, App Annie & IHS 2013 Digital Content Report". The Wall Street Journal. Retrieved 14 March 2014.
  13. "Content Wikibranding -The 76 Types of Digital Content". Wikibrands. 1 May 2013.
  14. "Digital: As Mobile Grows Rapidly, the Pressures on News Intensify". Retrieved 12 March 2012.
  15. "The growth of digital advertising and branded content is gaining pace". The Guardian. Retrieved 18 March 2014.
  16. "Free or Paid Content? The 50 Most Successful Digital Companies in the World". Fuel Lines. 12 March 2013.
This article is issued from Wikipedia - version of the 11/22/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.