David Wolf: Secret Agent

Developer(s) Dynamix
Publisher(s) Dynamix
Designer(s) Kevin Ryan, Damon Slye
Artist(s) John Burton, Tom Collie, Kobi Miller, Brian Hahn, Mark Brenneman, Cyrus Kanga
Composer(s) Bryce Morcello, Alan McKean
Platform(s) DOS
Release date(s) 1989
Mode(s) Single-player

David Wolf: Secret Agent is a computer game (interactive movie) developed by Dynamix, Inc. in 1989 for the PC (DOS).

Several action scenes allow the player to attempt to perform various feats for David Wolf, such as flying a hang glider while shooting down enemies, racing down a highway while dueling with enemy cars and helicopters, or landing on an enemy parachutist or landing on top of a moving truck.[1]

Plot

The protagonist is David Wolf, a secret agent serving an intelligence agency named Peregrine. A criminal organization called Viper has stolen a SF-2a "Shadowcat" stealth fighter and kidnapped its chief designer, Dr. Kelly O'Neill, intending to deliver a nuclear bomb to Washington, D.C.

The first lead is a Monte Carlo casino where O'Neill was spotted with Garth Stock, a pilot who recently defected to Viper. During a failed attempt to rescue O'Neill, David Wolf learns that the Stealth is to be launched from Drax Island, west of Cyprus, and after a long car chase, he escapes by a means of a submarine. On his way to Drax, David Wolf is set up by Stock who rigged his plane, but Wolf escapes by stealing his parachute and lands on a truck driving to the Viper airport base.

Wolf discreetly attempts to reclaim the plane and there he sees O'Neill having escaped. Together they operate the plane against Viper and deliver it to USS Nimitz.

Gameplay

This cinematic game features digitized 3-D graphics. Players cannot select or influence the actors' dialogue, nor select actions for the hero to try to complete. There are only six areas within the game where the player actually can use the keyboard or joystick. The player uses a VCR interface to set options such as the difficulty of the action sequences, the text speed for the actors, and the detail of the 3d engine. Players can also jump to any of the arcade scenes from the interface.[1]

Reception

Computer Gaming World stated that the game had too few action sequences, and that the initially witty dialogue became inane and unintentionally funny. While approving of the quality of the "visually stunning" digitized footage, it concluded that the game would not be worth playing more than once.[2] The game was reviewed in 1990 in Dragon #154 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[1]

Computer Gaming World included the game in its list of Worst Games of All Time, and Worst Back Story of All Time.[3]

See also

References

  1. 1 2 3 Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1990). "The Role of Computers". Dragon (154): 76–83.
  2. Ardai, Charles (December 1989). "Popcorn Not Included" (PDF). Computer Gaming World. No. 66. pp. 36, 55, 85. Retrieved 17 April 2016.
  3. "50 Worst Games of All Time". Computer Gaming World. November 1996. pp. 94, 114.

External links

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