DC Heroes

For Heroes in the DC Universe, see List of DC Comics characters.
DC Heroes Role-Playing Game

DC Heroes 1st Edition Box Cover
Designer(s) Greg Gorden
Publisher(s) Mayfair Games
Publication date 1985 (1st Ed.)
1989 (2nd Ed.)
1993 (3rd Ed.)
Genre(s) Superhero
System(s) Mayfair Exponential Game System

DC Heroes is an out-of-print superhero role-playing game set in the DC Universe and published by Mayfair Games. [1] Other than sharing the same licensed setting, DC Heroes is unrelated to the West End Games DC Universe or the more recent Green Ronin Publishing DC Adventures game.

DC Heroes was critically well received. [1]

Gameplay

The game system in DC Heroes is sometimes called the Mayfair Exponential Game System (or MEGS). DC Heroes uses a logarithmic scale for character attributes. For example, a value of 3 is double a value of 2 and four times a value of 1. The scale allows characters of wildly different power levels to co-exist within the same game without one completely dominating a given area. For example, although Superman is many orders of magnitude stronger, Batman is capable of surviving a straight brawl with him for a short period. Conflicts are resolved using an Action Table and two ten-sided dice. The die-rolling system involves re-rolling any double result (the same number on both dice), so that any result is possible. Depending on the result on the Action Table, play moves to a Results Table to determine the degree of success if an action succeeds.

Characters have a set of Attributes, Powers, and Skills. Attributes are the nine qualities every character has. Powers and Skills reflect innate ability or training. Attributes are divided into three categories (Physical, Mental, and Spiritual) and three attribute types (Action, Effect, and Resistance). For example, when Superman punches someone, he uses Dexterity to see if he connects, Strength to see how hard he hits, and the opposing character's Body to see how much damage he did. The value of a Power usually serves as both Active Value (AV) and Effect Value (EV) resisted by the target's Resistance Value (RV). All actions taken, even against inanimate objects, use that system. For example, investigators use AV and EV against a RV to determine the quality of information their efforts gather.

Hero Points, which are used as experience points, can be spent during play to influence Action Table Results. Hero Points are also used in the creation of original characters. As in other points-based games, abilities cost a certain number of Hero Points to buy and improve. Because the power level of characters in the DC Universe varies, characters are built using varying amounts of Hero Points depending on the scale of the campaign.

Features

Some of DC Heroes' notable design features include:

History

Mayfair Games published the first edition in 1985. At the same time, DC released Crisis on Infinite Earths, which reshaped the DC universe. As a result, the game included both Silver Age and pre-Crisis writeups alongside new, post-Crisis write-ups.

Mayfair released a simplified version of DC Heroes called The Batman Role-Playing Game in 1989 to coincide with the Batman film. [2]

The second edition of DC Heroes, published in 1989, was a boxed set which contained a "Read This First" introductory booklet, a "Rules Manual," an introductory adventure "Exposed," and a "Background/Roster Book" with game statistics for almost 250 DC characters. The set also contained the gamemaster's screen, an "Action Wheel" for resolving gameplay, two decks of cards with statistics for DC Comics characters, and dice. [3] The rules incorporated material from the Batman Role-Playing Game and the Superman Sourcebook. These materials also included rules for advantages, drawbacks, and gadgetry. [3]

The third edition, published in 1993, further refined the rules and revamped the point costs of various abilities. Since the release coincided with the Death of Superman and Rise of the Supermen story arcs, it included ratings for the four variant versions of Superman from that story arc.

Blood of Heroes

Main article: Blood of Heroes

Mayfair Games eventually sold the rights to the Mayfair Exponential Game System to another company, Pulsar Games, which later released the Blood of Heroes role-playing game without a license to use DC Comics' setting. New characters were created specifically for the Blood of Heroes universe. The setting included with the game is a 1990s-style superhero world with a heavy influence of occult and magical beings, which accounts for the much more detailed magic system included in the game. A subsequent edition, Blood of Heroes: Special Edition, incorporated a large number of rule tweaks as well as lots of new material.

Reception

Reviewing the second edition of DC Heroes in Dragon magazine, Allen Varney praised the games' rules, stating DC Heroes "combines broad combat options with speed of play. It quantifies noncombat interaction, such as interrogation, better than any game I know. Its AP system shows true ingenuity and, in the second edition, improved realism."[3] However, Varney criticized the game's rules for building gadgets, saying that the second edition was "Mayfair's third try at gadgets, and the rules still don't work." [3] Varney concluded his review with "if you find other superhero RPGs too slow or complex for your taste -- and if you don't mind one-table systems -- use the DC HEROES rules as a fast-paced superheroic combat system for your own campaign world." [3]

Notes

  1. 1 2 Michael A. Martin, "Superhero Role-Playing Games" in Gina Renée Misiroglu and David A. Roach, The Superhero Book: The Ultimate Encyclopedia Of Comic-Book Icons And Hollywood Heroes. Visible Ink Press, 2004, ISBN 9781578591541 (pp. 512-515).
  2. Roberta E. Pearson and William Uricchio. The Many lives of the Batman: critical approaches to a superhero and his media. Routledge: London, 1991. ISBN 0-85170-276-7, (p.58).
  3. 1 2 3 4 5 Allen Varney, "The State of the Art in Superheroics, Part 2", Dragon Magazine, January 1991.

List of DC Heroes supplements

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