Ace Combat Xi: Skies of Incursion

Not to be confused with the 2006 PlayStation Portable game Ace Combat X: Skies of Deception.
Ace Combat Xi: Skies of Inscursion

Logo of Ace Combat Xi: Skies of Incursion
Developer(s) Project Aces
Publisher(s) Namco Bandai
Designer(s) Namco Networks America
Series Ace Combat
Platform(s) iOS
Release date(s) December 3, 2009
Genre(s) Arcade, Combat Flight Simulator
Mode(s) Single-player

Ace Combat Xi: Skies of Incursion (エースコンバットXi) is a 2009 3D arcade, combat flight video game developed by Project Aces and published by Namco Bandai for iOS. It was the first to be released on the iOS and the third for a portable platform and was released on December 3, 2009 on the App Store.

Plot

Skies of Incursion takes place during the same time period as Ace Combat X: Skies of Deception, however Skies of Deception tells its story through the point of view of Gryphus Squadron while Skies of Incursion tells the story from the point of view of the Falco Squadron, a separate unit in the Aurelian Air Force.[1]

Aurelia, located on the southern edge of the Osean Continent, has lived in peace for many years due to its mild climate and vast underground resources. Unfortunately, in the year 2020, the country was invaded by the neighboring country, Leasath, under the command of Diego Gaspar Navarro. The invasion was under the guise of Aurelia supposedly promoting civil war in Leasath. Aurelia was caught vulnerable and was quickly defeated within a matter of 10 days, this was due to the overwhelming power of Leasath's advanced superweapon - the Gleipnir Flying Fortress. The true motive behind the invasion was only later revealed to be Diego Gaspar Navarro's personal profits in arms deals during the war.

The remnants of Aurelia's military, being reduced to a single operating airbase, quickly banded together to launch a last-ditch counter-attack against the invading Leasath forces to liberate their homeland.

Gameplay

An XFA-24 Apalis engaging enemy planes during a campaign mission.

Skies of Incursion retains the core combat mechanics of the Ace Combat series. The player plays the role of the flight lead in Falco Squadron, of the Aurelian Air Force. Ace Combat Xi currently does not have multiplayer capability.

The player moves the plane by tilting the iPhone upwards or downwards to maneuver to aircraft to climb upwards or dive downwards. Players can also tilt the iPhone sideways to turn the aircraft. Combat is done using the touchscreen where players can touch on the various weapon icons present on the screen to fire the machine gun or missiles armed on the plane, players can also target enemies by touching on the target icon on the screen. Players can also control the speed of the aircraft by tapping on the throttle or brake button on the screen. Throttling temporarily boosts the aircraft speed and will slowly decrease in speed once the effect has worn off, braking will slow down the aircraft though braking too much may result in the plane stalling and losing power. The camera can also be toggled between using a chase camera or a usual HUD view during gameplay.[1]

Development

The game was first announced for the iPhone on September 16, 2009 by Japanese gaming magazine, Famitsu.[2] The first playable demo of the game was showcased at the Tokyo Game Show 2009 at the Namco Bandai booth. The controls, graphics as well as functionality was highly praised by critics who played the demo.[3] A number of screenshots were released by Namco Bandai to fans through their Facebook fan page.[4]

References

External links

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